#if !defined UNIFORM_GBUFFERS_GLSL_INCLUDED
#define UNIFORM_GBUFFERS_GLSL_INCLUDED

uniform sampler2D gtexture;
uniform sampler2D lightmap;
uniform sampler2D normals;
uniform sampler2D specular;
uniform sampler2D shadow;
uniform sampler2D watershadow;
uniform sampler2D shadowtex0;
uniform sampler2D shadowtex1;
uniform sampler2D depthtex0;
uniform sampler2D colortex0;
uniform sampler2D colortex1;
uniform sampler2D colortex2;
uniform sampler2D colortex3;
uniform sampler2D colortex4;
uniform sampler2D colortex5;
uniform sampler2D colortex6;
uniform sampler2D colortex7;
uniform sampler2D colortex8;
uniform sampler2D colortex9;
uniform sampler2D colortex10;
uniform sampler2D colortex11;
uniform sampler2D colortex12;
uniform sampler2D colortex13;
uniform sampler2D colortex14;
uniform sampler2D colortex15;
uniform sampler2D depthtex1;
uniform sampler2D shadowcolor;
uniform sampler2D shadowcolor0;
uniform sampler2D shadowcolor1;
uniform sampler2D noisetex;

#endif /* !defined UNIFORM_GBUFFERS_GLSL_INCLUDED */