#shaders/lang/en_us.lang profile.LOWEST=Lowest profile.LOW=Low profile.NORMAL=Normal profile.HIGH=High screen.WATER_SCREEN=Water option.WATER_BRIGHTNESS=Water brightness option.WATER_B=Water blueness option.WATER_A=Water opacity option.WATER_MIN_TEXTURE=Water texture strength §e[?] option.WATER_MIN_TEXTURE.comment=Determines how much texture the water retains; moving water still keeps all texture option.WATER_WAVE_SIZE=Wave size option.WATER_WAVE_SPEED=Wave speed screen.COLORS_SCREEN=Colors option.TORCH_INNER_R=Inner torch §cR option.TORCH_INNER_G=Inner torch §2G option.TORCH_INNER_B=Inner torch §9B option.TORCH_MIDDLE_R=Middle torch §cR option.TORCH_MIDDLE_G=Middle torch §2G option.TORCH_MIDDLE_B=Middle torch §9B option.TORCH_OUTER_R=Outer torch §cR option.TORCH_OUTER_G=Outer torch §2G option.TORCH_OUTER_B=Outer torch §9B option.MOON_R=Moon §cR option.MOON_G=Moon §2G option.MOON_B=Moon §9B screen.ATMOSPHERE_SCREEN=Atmosphere option.ENABLE_FOG=Enable fog option.WEATHER_OPACITY=Weather Opacity option.ENABLE_SKY=Enable sky §e[?] option.ENABLE_SKY.comment=Disable this option if you are using a sky resource pack option.OVERWORLD_FOG_MAX_SLIDER=Overworld transition fog §e[?] option.OVERWORLD_FOG_MAX_SLIDER.comment=Fog intensity during sunsets and sunrises option.OVERWORLD_FOG_MIN_SLIDER=Overworld fog option.END_STARS_SPEED=End stars speed option.END_STARS_AMOUNT=End stars amount option.END_STARS_OPACITY=End stars opacity screen.SHADOWS_SCREEN=Shadows option.SHADOW_BLUENESS=Shadow blueness option.shadowDistance=Shadow distance option.shadowMapResolution=Shadow resolution option.shadowIntervalSize=Shadow refocus rate §e[?] option.shadowIntervalSize.comment=Determines after how many blocks shadows refocus on the player option.entityShadowDistanceMul=Entity shadow distance §e[?] option.entityShadowDistanceMul.comment=As a percentage of shadow distance option.SHADOW_PIXEL=Shadow pixelization option.LIGHT_BRIGHTNESS=Sun brightness option.sunPathRotation=Sun path angle §e[!] option.sunPathRotation.comment=Miniature was designed with straight shadows in mind and may produce artifacts if changed option.SHADOW_DARKNESS=Shadow darkness option.FLAT_LIGHTING=Use flat lighting §e[?] option.FLAT_LIGHTING.comment=Without flat lighting, blocks will have shadows that do not match the sun's position, like in vanilla option.ENABLE_SHADOWS=Enable shadows option.SHADOW_ENTITY=Entity shadows value.SHADOW_ENTITY.-1=§aOff value.SHADOW_ENTITY.0=§ePlayer value.SHADOW_ENTITY.1=§eAll screen.REFLECTIONS_SCREEN=Reflections option.REFLECTIONS=Reflection opacity option.BLOCK_REFLECTIONS=Block reflection opacity §e[?] option.BLOCK_REFLECTIONS.comment=Adds reflections to blocks such as stone bricks, quartz, etc. option.SSR_MAX_STEPS=Maximum steps option.SSR_BINARY_STEPS=Maximum refining steps option.SSR_STEP_SIZE=Step size screen.OTHER_SCREEN=Other option.HIGHLIGHT_WAXED=Highlight waxed blocks §e[?] option.HIGHLIGHT_WAXED.comment=Holding a honeycomb highlights waxed blocks option.GLOWING_ORES=Glowing ores option.HAND_DYNAMIC_LIGHTING=Hand dynamic lighting value.HAND_DYNAMIC_LIGHTING.-1=§aOff value.HAND_DYNAMIC_LIGHTING.0=§eWith light value.HAND_DYNAMIC_LIGHTING.1=§eAlways