#version 120
#include "/lib/extensions.glsl"
/* MakeUp - E-LITE shaders 5 - deferred.vsh
Render: Ambient occlusion, volumetric clouds

Javier Garduño - GNU Lesser General Public License v3.0
*/

#define NETHER
#define DEFERRED_SHADER
#define NO_SHADOWS

#include "/common/deferred_vertex.glsl"
