#Profiles American English # Review by tasxatzial ############################ profile.no_effects=§lMinimum profile.shadowless_low=§lShadowless §b§lLow profile.shadowless_medium=§lShadowless §a§lMedium profile.shadowless_high=§lShadowless §5§lMAX profile.very_low=§9§lVery Low profile.low=§b§lLow profile.medium=§a§lMedium (Default) profile.high=§e§lHigh profile.extreme=§4§lExtreme profile.max=§5§lMAX profile.comment=The "Shadowless" profiles are designed for low-performance machines, disregarding shadows. Traditional profiles gradually add higher-quality shadows and advanced effects. Please experiment with the available options to find the best combination for you. #About ############################# option.ACERCADE=§lE-LITE§r by §lEntokito option.ACERCADE.comment=Thanks for using this shader! :). Set Iris or OptiFine native quality controls to normal or default values for better quality. Modified by: @Entokito, revision on this language by tasxatzial. value.ACERCADE.1=§f§lELT51 value.ACERCADE.2=§9§lELT51 value.ACERCADE.3=§b§lELT51 value.ACERCADE.4=§a§lELT51 value.ACERCADE.5=§e§lELT51 value.ACERCADE.6=§5§lELT51 #Style option.STYLE=§lStyle value.STYLE.1=§6§lNatural value.STYLE.2=§b§lVanilla option.STYLE.comment=Natural: Focuses on the visual, enhancing the aesthetic. Vanilla: Preserves the original Minecraft aesthetic. #Options ############################# option.SHADOW_CASTING=§6▶§r Shadows option.SHADOW_ENTITIES=§6▶§r Entity shadows option.SHADOW_ENTITIES.comment=Enables shadow casting from entities and players. Turning off this option improves performance by up to 30%. option.OMNI_MUL=Light multiplier suffix.OMNI_MUL=x option.OMNI_MUL.comment=Adjusts the brightness of shadows and the color of light. Lower values result in darker shadows. option.SHARP_FORCE=Sharpness option.SATURATION=Saturation option.CONTRAST=Contrast option.BRIGHTNESS=Brightness option.GAMMA=Gamma option.VIBRANCE=Vibrance option.VIBRANCE.comment=Similar to saturation, but does not alter the saturation of very bright elements. suffix.SHARP_FORCE=x suffix.SATURATION=x suffix.CONTRAST=x suffix.BRIGHTNESS=x suffix.VIBRANCE=x suffix.GAMMA=x option.PS1_LIKE=PS1 Like option.PS1_LIKE.comment=Applies a pixel filter to the screen. option.RED=Red option.GREEN=Green option.BLUE=Blue option.EXPOSURE=Exposure suffix.RED=x suffix.GREEN=x suffix.BLUE=x suffix.EXPOSURE=x option.RAYMARCH_STEPS=§a▶§r Raymarch ray amount value.RAYMARCH_STEPS.10=§5§lMAX option.RAYMARCH_STEPS.comment=Adjusts the amount of rays in §a§lRaymarching§r. More rays = higher quality. Lowering this setting can improve performance. option.TONEMAPPING=Tonemap operator option.TONEMAPPING.comment=Choose the tonemap operator, which adjusts colors for a better look (except for Psychedelic). value.TONEMAPPING.0=Legacy value.TONEMAPPING.1=Lottes value.TONEMAPPING.2=ACES Filmic value.TONEMAPPING.3=Psychedelic value.TONEMAPPING.4=Uchimura screen.HDR_SCREEN= Colors/Tonemapping option.HDR=§b▶§r Greater color range option.HDR.comment=Preserves better quality in highlights. Disabling this can improve performance, but the image will lose details in bright areas. option.DOF_HDR=§b▶§r Greater color range in DoF option.DOF_HDR.comment=Enhances colors in Depth of Field. Disabling this can improve performance while using DoF, but can cause color banding. option.COLOR_BITS=§b▶§r Color bits option.COLOR_BITS.comment=Adjusts how many bits of color can be displayed on the screen. More bits: More colors. Reducing this option can improve performance but may cause color banding. Only works with "Greater color range" off. option.FOLIAGE_V=§9▶§r Realistic foliage option.FOLIAGE_V.comment=Activates light transparency and wind effect for leaves and plants. option.SHADOW_DISTANCE_SLIDER=§a▶§r Shadow dist. option.SHADOW_DISTANCE_SLIDER.comment=Recommended config is to use more than 80% of your render distance for best performance / quality ratio. value.SHADOW_DISTANCE_SLIDER.1=§9§lVery low §0§9(4 cks) value.SHADOW_DISTANCE_SLIDER.2=§9§lVery low §0§9(5 cks) value.SHADOW_DISTANCE_SLIDER.3=§b§lLow §0§b(6 cks) value.SHADOW_DISTANCE_SLIDER.4=§a§lMedium §0§a(8 cks) value.SHADOW_DISTANCE_SLIDER.5=§a§lMedium §0§a(10 cks) value.SHADOW_DISTANCE_SLIDER.6=§e§lHigh §0§e(12 cks) value.SHADOW_DISTANCE_SLIDER.7=§4§lExtreme §0§4(14 cks) value.SHADOW_DISTANCE_SLIDER.8=§5§lMAX §0§5(16 cks) option.SHADOW_QTY_SLIDER=§c▶§r Shadow qty. option.SHADOW_QTY_SLIDER.comment=Choose carefully, as this option has a high performance impact. Medium is the balance between quality and performance. value.SHADOW_QTY_SLIDER.0=None value.SHADOW_QTY_SLIDER.1=§9§lVery low value.SHADOW_QTY_SLIDER.2=§b§lLow value.SHADOW_QTY_SLIDER.3=§a§lMedium value.SHADOW_QTY_SLIDER.4=§e§lHigh value.SHADOW_QTY_SLIDER.5=§4§lExtreme value.SHADOW_QTY_SLIDER.6=§5§lMAX option.SHADOW_LOCK=Pixel-Locked shadows value.SHADOW_LOCK.0=Off value.SHADOW_LOCK.8=8x value.SHADOW_LOCK.16=16x value.SHADOW_LOCK.32=32x value.SHADOW_LOCK.64=64x value.SHADOW_LOCK.128=128x option.REFLECTION_SLIDER=§a▶§r Screen-Space Reflection option.REFLECTION_SLIDER.comment=§b§lLow§r: Uses a simpler method that flips the image to simulate reflections. §e§lHigh§r: Uses §a§lRaymarching§r, more accurate, but slower. value.REFLECTION_SLIDER.0=Off value.REFLECTION_SLIDER.1=§b§lLow value.REFLECTION_SLIDER.2=§e§lHigh option.SHADOW_TYPE=§9▶§r Shadow type option.SHADOW_TYPE.comment=Simple: No filtering. Filtered: Adds blur to shadows for a better look. Upscaled: Makes shadows edges sharper §l(May introduce artifacts). value.SHADOW_TYPE.0=Simple value.SHADOW_TYPE.1=Filtered value.SHADOW_TYPE.2=Upscaled option.SHADOW_BLUR=Shadow blur intensity option.COLORED_SHADOW=§b▶§r Colored shadows option.COLORED_SHADOW.comment=Enables colored shadows for tinted glass and ice. (Required for caustics). option.VOL_LIGHT=§e▶§r Godrays option.VOL_LIGHT.comment=Depth based: Uses depth-based godrays; works better at very short shadow distances. Volumetric: Accurate and faster, but requires shadows enabled to work. value.VOL_LIGHT.0=Disabled value.VOL_LIGHT.1=Depth based value.VOL_LIGHT.2=Volumetric option.CAUSTICS=§9▶§r Caustics option.CAUSTICS_INTENSITY=Caustics strength suffix.CAUSTICS_INTENSITY=x option.CAUSTICS.comment=Makes water cast shadows in real time based on its waves. §l(Requires Colored shadows enabled). option.GODRAY_STEPS=§b▶§r Godrays qty. value.GODRAY_STEPS.2=§9§lVery low value.GODRAY_STEPS.3=§b§lLow value.GODRAY_STEPS.4=§a§lMedium value.GODRAY_STEPS.5=§e§lHigh value.GODRAY_STEPS.6=§4§lExtreme value.GODRAY_STEPS.7=§5§lMAX option.DOF=§a▶§r Depth of field option.DOF.comment=Enables Depth of Field based blur. Medium performance impact. option.DOF_STRENGTH=DoF strength value.DOF_STRENGTH.1.0=§5§lMAX option.DOF_SAMPLES_FACTOR=DoF samples factor option.VANILLA_AO=§1▶§r Vanilla AO option.VANILLA_AO.comment=Uses Minecraft's ambient occlusion; much faster than standard. value.VANILLA_AO.0=Off value.VANILLA_AO.1=On option.AO=§a▶§r Ambient occlusion value.AO.0=Off value.AO.1=On option.AOSTEPS=AO sample pairs value.AOSTEPS.2.0=§lMinimum value.AOSTEPS.3.0=§9§lVery low value.AOSTEPS.4.0=§b§lLow value.AOSTEPS.5.0=§a§lMedium value.AOSTEPS.6.0=§e§lHigh value.AOSTEPS.7.0=§c§lVery high value.AOSTEPS.8.0=§4§lExtreme value.AOSTEPS.10.0=§5§lMAX option.AO_STRENGTH=AO strength suffix.AO_STRENGTH=x option.AA_TYPE=§b▶§r Antialiasing option.AA_TYPE.comment=Turns on Antialiasing. Denoise has no antialiasing but features anti-dithering. §b§lSmart TAA§r uses adaptive contrast for sharpness. Normal TAA is not recommended as it may look too blurry. value.AA_TYPE.0=Off value.AA_TYPE.1=Denoise value.AA_TYPE.2=TAA §c(!) value.AA_TYPE.3=§b§lSmart TAA option.RENDER_SCALE_INT=§c§lFSR§r mode suffix.RENDER_SCALE_INT=% option.RENDER_SCALE_INT.comment=Adjusts the rendering resolution. 50% scale is recommended for 4K. §c§l§oFSR 1§r will upscale the image on low resolutions. value.RENDER_SCALE_INT.100=§5§l§oNative value.RENDER_SCALE_INT.85=§4§lUltra quality value.RENDER_SCALE_INT.76=§e§lQuality value.RENDER_SCALE_INT.67=§a§lBalanced value.RENDER_SCALE_INT.58=§b§lPerformance value.RENDER_SCALE_INT.50=§9§lUltra Performance screen.FSR_SCREEN=§c§lAMD FidelityFX option.FSR=§c§lFSR 1§r option.FSR.comment=Enables §c§lAMD FSR 1§r; improves image quality when render scale is low. Enable this before reducing render scale. option.FXAA=§9▶§r FXAA option.FXAA.comment=Enables FXAA; helpful on low render scales. option.MOTION_BLUR=§b▶§r Motion blur option.MOTION_BLUR.comment=Enables motion blur. option.MOTION_BLUR_STRENGTH=Motion blur strength option.MOTION_BLUR_SAMPLES=Motion blur samples option.MOTION_BLUR_SAMPLES.comment=Adjusts the quality of motion blur. value.MOTION_BLUR_SAMPLES.2.0=§9§lVery low value.MOTION_BLUR_SAMPLES.3.0=§b§lLow value.MOTION_BLUR_SAMPLES.4.0=§a§lMedium value.MOTION_BLUR_SAMPLES.5.0=§e§lHigh value.MOTION_BLUR_SAMPLES.6.0=§c§lVery high value.MOTION_BLUR_SAMPLES.7.0=§4§lExtreme value.MOTION_BLUR_SAMPLES.8.0=§5§lMAX option.VANILLA_WATER=Vanilla-like water option.USE_WATER_TEXTURE=Water texture value.USE_WATER_TEXTURE.-1=Use Style value.USE_WATER_TEXTURE.0=No value.USE_WATER_TEXTURE.1=Yes option.WATER_COLOR_SOURCE=Water color value.WATER_COLOR_SOURCE.0=Shader scheme value.WATER_COLOR_SOURCE.1=Resource Pack option.REFLECTION=Reflection value.REFLECTION.0=Off value.REFLECTION.1=On option.REFRACTION=§9▶§r Refraction option.REFRACTION.comment=Enables light distortion in water. value.REFRACTION.0=Off value.REFRACTION.1=On option.SSR_TYPE=Reflection type value.SSR_TYPE.0=Flipped image value.SSR_TYPE.1=§a§lRaymarching§r option.SUN_REFLECTION=§b▶§r Sun reflection option.SUN_REFLECTION.comment=Makes the sun and moon reflect on glass and water. value.SUN_REFLECTION.0=Off value.SUN_REFLECTION.1=Circular value.SUN_REFLECTION.2=Square option.CLOUD_REFLECTION=§b▶§r Vol. clouds reflection option.CLOUD_REFLECTION.comment=Makes volumetric clouds create reflections on water. option.WAVING=§9▶§r Waving plants option.WAVING.comment=Makes leaves or grass move in the wind. value.WAVING.0=No value.WAVING.1=Yes option.CHROMA_ABER=§1▶§r Chroma aberration option.CHROMA_ABER_STRENGTH=Chroma aberration strength suffix.CHROMA_ABER_STRENGTH=x option.WATER_ABSORPTION=Water absorption index option.WATER_ABSORPTION.comment=Sets how much light the water absorbs. Low levels make water transparent; high levels make it opaque. suffix.WATER_ABSORPTION=% option.WATER_FOG= Water fog suffix.WATER_FOG=x option.USE_WATER_TURBULENCE=Waves strength value.USE_WATER_TURBULENCE.-1=Use Style value.USE_WATER_TURBULENCE.0=Very low value.USE_WATER_TURBULENCE.1=Low value.USE_WATER_TURBULENCE.2=Medium value.USE_WATER_TURBULENCE.3=High option.COLOR_SCHEME=§lColor scheme option.COLOR_SCHEME.comment=New Shoka: Reinterpretation of a classic (MakeUp). §b§lRealistic+: Realistic sky colors. LITE Legacy: LITE 3.3 colors. Vanilla: Vanilla colors. Cursed: Dark and scary colors. Realistic (Simple): Simple colors. Custom: Choose your colors in effects -> custom colors. Realistic (Pollution): Realistic, but simulates pollution. value.COLOR_SCHEME.1=New Shoka value.COLOR_SCHEME.2=§b§lRealistic+ value.COLOR_SCHEME.3=§6§lLegacy (LITE) value.COLOR_SCHEME.4=§f§lVanilla value.COLOR_SCHEME.5=§4§lCursed value.COLOR_SCHEME.6=§lRealistic (Simple) value.COLOR_SCHEME.7=§lRealistic (Pol) value.COLOR_SCHEME.99=Custom option.LIGHT_SUNSET_COLOR_R=Sunset light R option.LIGHT_SUNSET_COLOR_G=Sunset light G option.LIGHT_SUNSET_COLOR_B=Sunset light B option.LIGHT_DAY_COLOR_R=Day light R option.LIGHT_DAY_COLOR_G=Day light G option.LIGHT_DAY_COLOR_B=Day light B option.LIGHT_NIGHT_COLOR_R=Night light R option.LIGHT_NIGHT_COLOR_G=Night light G option.LIGHT_NIGHT_COLOR_B=Night light B option.ZENITH_SUNSET_COLOR_R=Zenith sunset R option.ZENITH_SUNSET_COLOR_G=Zenith sunset G option.ZENITH_SUNSET_COLOR_B=Zenith sunset B option.ZENITH_DAY_COLOR_R=Zenith day R option.ZENITH_DAY_COLOR_G=Zenith day G option.ZENITH_DAY_COLOR_B=Zenith day B option.ZENITH_NIGHT_COLOR_R=Zenith night R option.ZENITH_NIGHT_COLOR_G=Zenith night G option.ZENITH_NIGHT_COLOR_B=Zenith night B option.HORIZON_SUNSET_COLOR_R=Horizon sunset R option.HORIZON_SUNSET_COLOR_G=Horizon sunset G option.HORIZON_SUNSET_COLOR_B=Horizon sunset B option.HORIZON_DAY_COLOR_R=Horizon day R option.HORIZON_DAY_COLOR_G=Horizon day G option.HORIZON_DAY_COLOR_B=Horizon day B option.HORIZON_NIGHT_COLOR_R=Horizon night R option.HORIZON_NIGHT_COLOR_G=Horizon night G option.HORIZON_NIGHT_COLOR_B=Horizon night B option.WATER_COLOR_R=Water R option.WATER_COLOR_G=Water G option.WATER_COLOR_B=Water B option.NV_COLOR_R=Night vision R multiplier option.NV_COLOR_G=Night vision G multiplier option.NV_COLOR_B=Night vision B multiplier option.OMNI_TINT_CUSTOM=Omni tint option.AVOID_DARK_LEVEL=Minimal light option.AVOID_DARK_LEVEL.comment=Minimal light intensity (Percentage). suffix.AVOID_DARK_LEVEL = % value.AVOID_DARK_LEVEL.50.0=FULLBRIGHT option.NIGHT_BRIGHT=Night brightness suffix.NIGHT_BRIGHT=x option.NIGHT_BRIGHT_RANGE=Moon Phase influence option.NIGHT_BRIGHT_RANGE.comment=Controls how much brightness at night changes in different moon phases. suffix.NIGHT_BRIGHT_RANGE=x option.V_CLOUDS=§a▶§r Clouds option.V_CLOUDS.comment=Volumetric static: Clouds keep their shape. Volumetric dynamic: Clouds change shape over time (medium performance hit). Vanilla: Original clouds. value.V_CLOUDS.-1=Off value.V_CLOUDS.0=Vanilla + Better Clouds value.V_CLOUDS.1=Vol. static value.V_CLOUDS.2=Vol. dynamic option.SUN_MUL=Sun brightness suffix.SUN_MUL=x option.MOON_MUL=Moon brightness suffix.MOON_MUL=x option.ASTRO_POWER=Sun/Moon power option.ASTRO_POWER.comment=Powers the color of the sun and the moon by the value. 1.0 = default. prefix.ASTRO_POWER=^ option.CLOUD_DENSITY=Clouds density option.CLOUD_DENSITY.comment=Adjusts cloud density. Greater value = lower density. suffix.CLOUD_DENSITY=d option.CIRRUS=§b▶§r Cirrus clouds option.CIRRUS.comment=Enables a second layer of clouds in the sky. option.USE_CLOUD_VOL_STYLE=Vol. cloud style value.USE_CLOUD_VOL_STYLE.-1=Use style value.USE_CLOUD_VOL_STYLE.0=Natural value.USE_CLOUD_VOL_STYLE.1=Boxy option.CLOUD_SPEED=Clouds speed value.CLOUD_SPEED.0=Normal value.CLOUD_SPEED.1=Time-lapse 1 value.CLOUD_SPEED.2=Time-lapse 2 option.END_CLOUDS=Clouds in The End option.CLOUD_STEPS_AVG=§e▶§r Cloud quality value.CLOUD_STEPS_AVG.3=§b§lLow value.CLOUD_STEPS_AVG.4=§a§lMedium value.CLOUD_STEPS_AVG.5=§e§lHigh value.CLOUD_STEPS_AVG.10=§c▶§r §5§lMAX option.CIRRUS_STEPS_AVG=§e▶§r Cirrus quality value.CIRRUS_STEPS_AVG.3=§b§lLow value.CIRRUS_STEPS_AVG.4=§a§lMedium value.CIRRUS_STEPS_AVG.5=§e§lHigh value.CIRRUS_STEPS_AVG.10=§c▶§r §5§lMAX option.SIMPLE_SKY=§b▶§r Sky type option.SIMPLE_SKY.comment=Use only with Realistic+ color scheme, for the old LITE sky or to improve performance. value.SIMPLE_SKY.0=§5§lE-LITE 5 value.SIMPLE_SKY.1=LITE 4.1 option.BLOOM=§b▶§r Bloom option.BLOOM.comment=Enables a blur around bright blocks. option.COLOR_BLINDNESS=Color blindness option.COLOR_BLIND_MODE=CB type value.COLOR_BLIND_MODE.0=Protanopia value.COLOR_BLIND_MODE.1=Deuteranopia value.COLOR_BLIND_MODE.2=Tritanopia option.CB_STRENGTH=Color blindness strength option.DEBUG_MODE=Debug mode option.BLOOM_SAMPLES=§a▶§r Bloom quality value.BLOOM_SAMPLES.2.0=§lMinimum value.BLOOM_SAMPLES.3.0=§9§lVery low value.BLOOM_SAMPLES.4.0=§b§lLow value.BLOOM_SAMPLES.5.0=§a§lMedium value.BLOOM_SAMPLES.6.0=§e§lHigh value.BLOOM_SAMPLES.7.0=§4§lExtreme value.BLOOM_SAMPLES.8.0=§5§lMAX option.BLOOM_STRENGTH=Bloom strength value.BLOOM_STRENGTH.2.0=§5§lMAX option.BLACK_ENTITY_FIX=Black entity BUGFIX value.BLACK_ENTITY_FIX.0=Off value.BLACK_ENTITY_FIX.1=On option.FOG_ACTIVE=§9▶§r Fog enabled option.FOG_ACTIVE.comment=Enables fog. option.FOG_ADJUST=Fog intensity value.FOG_ADJUST.20.0=No fog value.FOG_ADJUST.10.0=Minimum value.FOG_ADJUST.8.0=Very low value.FOG_ADJUST.4.0=Low value.FOG_ADJUST.2.0=Medium value.FOG_ADJUST.1.5=High value.FOG_ADJUST.1.0=§5§lMAX option.NETHER_FOG_DISTANCE=Nether fog distance value.NETHER_FOG_DISTANCE.0=Render Distance value.NETHER_FOG_DISTANCE.1=Vanilla option.BLOCKLIGHT_TEMP=Blocklight temp value.BLOCKLIGHT_TEMP.-1=Warmest value.BLOCKLIGHT_TEMP.0=Warmer value.BLOCKLIGHT_TEMP.1=Warm value.BLOCKLIGHT_TEMP.2=Yellow value.BLOCKLIGHT_TEMP.3=Pale yellow value.BLOCKLIGHT_TEMP.4=White light value.BLOCKLIGHT_TEMP.5=Blue option.sunPathRotation=Sun angle suffix.sunPathRotation= ° option.USE_BASIC_SH=Custom dimension shader option.USE_BASIC_SH.comment=Enables the shader in custom dimensions from mods. option.MATERIAL_GLOSS=§a▶§r Block reflection value.MATERIAL_GLOSS.0=Off value.MATERIAL_GLOSS.1=Specular value.MATERIAL_GLOSS.2=SSR value.MATERIAL_GLOSS.3=§5§lMAX option.MATERIAL_GLOSS.comment=Adds reflections on some blocks like metals. SSR mode uses a very fast but inaccurate method. §5§lMAX§r merges Specular and SSR and uses §a§lRaymarching§r for more accurate results. option.SIMPLE_AUTOEXP=§1▶§r Simpler exposure option.SIMPLE_AUTOEXP.comment=Turns off automatic exposure. option.EMISSIVE_ORE=§b▶§r Glowing ores option.EMISSIVE_ORE.comment=Enables glow for diamond, gold, iron, etc. option.EMISSIVE_MATERIAL=§b▶§r Glowing materials option.EMISSIVE_MATERIAL.comment=Enables glowing enchanting tables, repeaters, etc. option.DYN_HAND_LIGHT=§1▶§r Fake dynamic light option.FAKE_BLOOM=§1▶§r Fake bloom option.FAKE_BLOOM.comment=Adds more brightness to luminous blocks. option.VIGNETTE=§1▶§r Vignette option.VIGNETTE.comment=Adds a vignette to the screen. option.FILM_GRAIN=§1▶§r Film grain option.FILM_GRAIN.comment=Adds film grain to the screen. option.VIGNETTE_FACTOR=Vignette force option.GRAIN_FACTOR=Grain force suffix.GRAIN_FACTOR=x suffix.VIGNETTE_FACTOR=x option.WIND_FORCE= Wind intensity option.BIOME_SKY=§b▶§r Biome Sky option.BIOME_SKY.comment=Changes sky colors in certain biomes. (Only works on Realistic+ and Cursed schemes). option.BIOME_FOG=§b▶§r Biome Fog option.BIOME_FOG.comment=Makes fog denser in certain biomes. option.STAR_SLIDER=§a▶§r Stars option.STAR_SLIDER.comment=Adjusts star quality. §5§lMAX§r may affect performance based on resolution. value.STAR_SLIDER.0=Off value.STAR_SLIDER.1=§b§lVanilla value.STAR_SLIDER.2=§5§lMAX option.END_STARS=§9▶§r End stars option.END_STARS.comment=Enables stars in The End. option.STARS_BRIGHTNESS=Stars brightness option.STARS_BRIGHTNESS.comment=Brightness multiplier of stars. suffix.STARS_BRIGHTNESS=x option.STARS_COVERAGE=Stars coverage option.STARS_COVERAGE.comment=Coverage multiplier of stars. Only affects §5§lMAX§r stars. suffix.STARS_COVERAGE=x option.CUSTOM_SKYFIX=Custom skies fix option.CUSTOM_SKYFIX.comment=Fixes the colors of custom skies. option.SANDSTORM=§9▶§r Sandstorm option.SANDSTORM.comment=Enables sandstorms in arid biomes. (Requires Biome Fog). option.NEAR_FOG=§9▶§r Near fog option.NEAR_FOG.comment=Adds fog near the player to increase depth and immersion. option.FOG_TINT=Fog tint option.FOG_TINT.comment=Adjusts fog tint color. value.FOG_TINT.0=Neutral value.FOG_TINT.1=Cool value.FOG_TINT.2=Warm option.AURORA=§b▶§r Aurora Borealis option.AURORA.comment=Adds an Aurora Borealis during nights. value.AURORA.0=Off value.AURORA.1=Snowy biomes only value.AURORA.2=Everywhere option.ROUND_SUN=§9▶§r Sun type option.ROUND_SUN.comment=Set sun type. value.ROUND_SUN.0=§b§lVanilla value.ROUND_SUN.1=§6§lRound value.ROUND_SUN.2=§lLegacy option.SELECTION_LINE=Selection outline value.SELECTION_LINE.0=Off value.SELECTION_LINE.1=Default value.SELECTION_LINE.2=White value.SELECTION_LINE.3=RGB option.SELECTION_LINE.comment=Sets color of selection lines. "Off" Disables it. RGB makes lines glow like RGB LEDs. option.SEASONS=§b▶§r Seasons option.SEASONS.comment=Adds dynamic seasons affecting grass and foliage. option.SEASON_LENGTH=Seasons length option.SEASON_LENGTH.comment=Sets season length in game days. option.TITLE=Title option.TITLE.comment=Shows the title and profile when the shader starts. option.END_PORTAL=§9▶§r Custom end portal option.END_PORTAL.comment=Enables the shader's customized end portal. option.LabPBR=§6▶§r LabPBR option.LabPBR.comment=Enables LabPBR support and applies it to block reflections and general lighting. Enable this option to use POM. (Requires a resource pack that supports LabPBR). option.POM=§e▶§r POM option.POM.comment=Also known as Parallax Occlusion Mapping, this option enables surface relief from LabPBR. option.POM_DEPTH=POM Depth option.POM_DEPTH.comment=Adjusts POM depth. High values may cause visual artifacts. option.POM_SHADOW=§b▶§r POM Shadow option.POM_SHADOW.comment=Enables self-shadowing from POM pixels. option.LabEMISSIVE=§1▶§r LabPBR Emissives option.LabEMISSIVE.comment=Enables LabPBR emissive textures. This option may cause conflicts or overexposure if Glowing Ores/Materials are enabled. option.POM_STEPS=§c▶§r POM quality option.SS_SAMPLES=§9▶§r POM shadow qty. suffix.POM_DEPTH=x suffix.POM_STEPS=x suffix.SS_SAMPLES=x #Screens screen.BASIC_SCREEN=§lBasic ● screen.EFFECTS_SCREEN=§lEffects ✦ screen.LIGHTING_SCREEN=§lLighting ☀ screen.MISC_SCREEN=§lMisc ✚ screen.LabPBR=§lMaterials 💎 # Info screen.INFO_SCREEN=§lInfo ? screen.INFO_SCREEN.comment=Potentially helpful info. option.HOVER=Hover below option.HOVER.comment=Hi! Here you can find information about E-LITE shaders! value.HOVER.0= option.VERSION=Version info option.VERSION.comment=Name: §lE-LITE §rshaders §5§l5.1§r. Build: RELEASE. Code: §5§lELT51§r. Date: June 12th, 2026. Based on MakeUp Ultrafast 9.5a. value.VERSION.0= option.PROFILES=Graphic profiles option.PROFILES.comment=No effects: Pure shader. Shadowless: Normal profiles with shadows off. Very Low - MAX: Progressively increase quality at the cost of performance. value.PROFILES.0= option.STYLES=Styles option.STYLES.comment=Switch between Natural (realism) and Vanilla (original aesthetic). value.STYLES.0= option.PERF_IMPACT=Performance impact option.PERF_IMPACT.comment=§6▶ Variable. §1▶ Zero. §9▶ Very low. §b▶ Low. §a▶ Medium. §e▶ High. §c▶ Very high. value.PERF_IMPACT.0= option.CREDITS=Credits option.CREDITS.comment=Entokito: Modifier and translator. Javier Garduño: Creator of MakeUp Ultrafast. value.CREDITS.0= # End of info screen.RENDER_SCREEN=Rendering screen.RENDER_SCREEN.comment=Set render options. screen.CAMERA_SCREEN=Camera screen.CAMERA_SCREEN.comment=Set camera options. screen.COMPATIBILITY_SCREEN=Compatibility screen.COMPATIBILITY_SCREEN.comment=Set compatibility options. screen.SHADOWS_SCREEN=Shadows screen.SHADOWS_SCREEN.comment=Set shadows options. screen.BLOOM_SCREEN=Bloom screen.BLOOM_SCREEN.comment=Set Bloom options. screen.AO_SCREEN=Ambient occlusion screen.AO_SCREEN.comment=Set ambient occlusion options. screen.WATER_SCREEN=Water screen.WATER_SCREEN.comment=Set water options. screen.POST_SCREEN= Post effects screen.POST_SCREEN.comment=Set post-processing options. screen.LIGHT_SCREEN=Light screen.LIGHT_SCREEN.comment=Set light options. screen.CLOUDS_SCREEN=Sun & clouds screen.CLOUDS_SCREEN.comment=Set sun and clouds options. screen.SKY_SCREEN=Sky screen.SKY_SCREEN.comment=Set sky options. screen.MOTION_BLUR_SCREEN=Motion blur screen.MOTION_BLUR_SCREEN.comment=Set motion blur options. screen.ACCESIBILITY_SCREEN=Accessibility screen.ACCESIBILITY_SCREEN.comment=Set accessibility options. screen.TEXT_RENDER_SCREEN=Text render screen.TEXT_RENDER_SCREEN.comment=Set text rendering options. screen.CUSTOM_COLORS_SCREEN=Custom colors screen.CUSTOM_COLORS_SCREEN.comment=Set custom colors (requires "Custom" color scheme). screen.CUSTOM_COLORS_DAY=Day custom colors screen.CUSTOM_COLORS_SUNSET=Sunset/dawn custom colors screen.CUSTOM_COLORS_NIGHT=Night custom colors screen.CUSTOM_COLORS_WATER=Water custom colors screen.CUSTOM_COLORS_NV=Night vision custom colors