{
  "version": 1,
  "unusedString":
  "
    #include "/lib/config.glsl"
  ",
  #if AA_TYPE > 1
    "taaOffset": "{
      return taa_offset;
    }",
  #endif
  "uniforms": [
    "endFlashIntensity",
    "worldTime",
    "sunPosition",
    "moonPosition",
    "dayNightMix",
    "rainStrength",
    "skyColor",
    "isEyeInWater",
    "eyeBrightnessSmooth",
    "vxViewProjInv",
    "vxProj",
    "vxProjInv",
    "vxModelViewInv",
    "vxModelView",
    "viewWidth",
    "viewHeight",
    "vxRenderDistance",
    "nightVision",
    "blindness",
    "frameTimeCounter",
    "cameraPosition",
    "lightningBoltPosition",
    "darknessLightFactor",
    "darknessFactor",
    "gbufferModelView",
    #if AA_TYPE > 1
      "taa_offset",
    #endif
    "pixelSizeX",
    "pixelSizeY"
  ],
  "samplers": {
    "gaux1": "sampler2D",
    "gaux4": "sampler2D",
    "noisetex": "sampler2D",
    "vxDepthTexTrans": "sampler2D"
  },
  "opaqueDrawBuffers": [1, 4],
  "translucentDrawBuffers": [1]
}