setup1 setup static scene --setup2 build voxel part collissions setup3 build static block data setup4 build static light data begin1 prepare shadow/scene ssbo begin2 clear light mask bin counts begin3 clear water depths --begin4 sky irradiance --shadowcomp2 build light bin lists --shadowcomp3 populate light mask neighbors prepare1 fog/sky color [nether only] prepare2 sky LUT prepare3 sky irradiance LUT deferred1 hi-z DDA deferred4 near-z [1] deferred5 near-z [2] deferred6 near-z [3] deferred7 near-z [4] deferred8 near-z [5] deferred10 opaque deferred+ss shadows deferred11 opaque shadow filter deferred12 opaque SSAO deferred13 opaque SSAO filter deferred14 non-deferred SSAO apply composite1 propagate LPV composite2 build light bin lists composite3 populate light mask neighbors composite4 water mask composite5 translucent deferred+ss shadows ++composite6 translucent shadow filter --composite7 propagate indirect LPV composite10 opaque deferred block-light tracing composite11 opaque deferred block-light filter composite12 opaque deferred final composite13 opaque deferred VL tracing composite14 opaque apply reflections, VL, --& water absorption --composite15 translucent deferred+ss shadows composite16 translucent deferred block-light tracing composite17 translucent deferred VL tracing composite18 translucent deferred final + pre distance blur composite19 post distance blur composite21 bloom downscale 1/2 composite22 bloom downscale 1/4 composite23 bloom downscale 1/8 composite24 bloom downscale 1/16 composite25 bloom downscale 1/32 composite26 bloom downscale 1/64 composite27 bloom downscale 1/128 composite28 bloom downscale 1/256 composite31 bloom upscale 1/128 composite32 bloom upscale 1/64 composite33 bloom upscale 1/32 composite34 bloom upscale 1/16 composite35 bloom upscale 1/8 composite36 bloom upscale 1/4 composite37 bloom upscale 1/2 composite38 bloom upscale final composite40 post-processing composite41 [debug] bloom tile merge composite42 debug views composite50 taa resolve final final --/ debug output