SSBO-0 Scene Data SSBO-1 Shadow Data SSBO-2 Static Block Data SSBO-3 Static Light Data SSBO-4 Global Light Data SSBO-5 Water Mask SSBO-6 Local Light Data SSBO-7 Water Depth Layers CU imgSceneLPV_1 CU imgSceneLPV_2 CU imgLocalLightMask CU imgLocalBlockMask CU imgDepthNear CU imgSky CU imgSkyIrradiance CU imgSSAO CU imgShadowSSS CU imgDiffuseRT colortex0 RGB16F 1.0 final colortex1 RGBA8 1.0 deferred color colortex2 RGBA8 1.0 deferred shadow, sss? (was water mask) colortex3 RGBA32UI 1.0 deferred data - R: geometry normal.xyzw (normal, sss) - G: lighting.xyzw (block, sky, ao, emission) - B: material, parallax shadow?, ?, ? (was fog.rgba) - A: roughness, metal-f0, porosity colortex9 RGB16F 1.0 texture normal.xyz colortex4 RGB16F * block-light diffuse colortex11 RGBA16F * block-light specular colortex5 RGBA16F 1.0 final previous [taa] colortex7 RGBA16F 1.0 velocity buffer [taa] colortex6 R16F 1.0 SSAO colortex8 RGB16F * volumetric scattering colortex10 RGB16F * volumetric transmission colortex15 RGBA16F 1.0 bloom | deferred weather particles + clouds colortex13 lightmap | ripples