#version 130 /* // !! DO NOT REMOVE !! !! DO NOT REMOVE !! // This code is from Chocapic13' shaders // Read the terms of modification and sharing before changing something below please ! // !! DO NOT REMOVE !! !! DO NOT REMOVE !! //------------------------------------ //RedHat - Based on Chocapic13' and CYBOX // //If you have questions, suggestions or bugs you want to report, please contanct me on curseforge // // //Before editing, please read the LICENSE //Thanks //------------------------------------ */ varying vec4 color; varying vec4 texcoord; varying vec3 normal; //////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN////////////////////////////// void main() { gl_Position = ftransform(); color = gl_Color; texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FogFragCoord = gl_Position.z; normal = normalize(gl_NormalMatrix * gl_Normal); }