#shaders/lang/en_us.lang #Profiles profile.LOW=Low profile.MEDIUM=Medium profile.HIGH=High profile.ULTRA=Ultra profile.comment=Low : low shadows, no extra effects. Medium : medium shadows, no extra effects. High : medium shadows, AO and light shafts. Ultra : high shadows, AO, and light shafts. #Screens screen.LIGHTING=Lighting screen.SHADOW_COLOR=Colored Shadows Config screen.SHADOW=Extra Shadow Config screen.VANILLA_SHADING=Vanilla Shading screen.MOON_PHASES=Moon Phases screen.MATERIAL=Material screen.REFLECTION=Reflections screen.PARALLAX=Parallax screen.ATMOSPHERICS=Atmospherics screen.LIGHT_SHAFT=Light Shafts Config screen.FOG=Fog Config screen.CAVE_FOG=Cave Fog screen.FOG_NETHER=Nether Fog screen.SKY=Sky Config screen.CLOUDS=Cloud Config screen.AURORA=Aurora Config screen.WATER=Water screen.WATER_SURFACE=Water Surface screen.WATER_FOG_DENSITY=Water Fog Density screen.POST_EFFECTS=Post Effects screen.BLOOM=Bloom screen.BLOOM_NETHER=Nether Bloom screen.BLOOM_END=End Bloom screen.BLUR=Blur screen.AA=Anti-Aliasing screen.CHROMATIC_ABERRATION=Chromatic Aberration screen.CHROMATIC_ABERRATION_NETHER=Nether Chromatic Aberration screen.CHROMATIC_ABERRATION_END=End Chromatic Aberration screen.CGT=Color Grading & Tonemap screen.COLOR_GRADING=Color Grading Config screen.CG_R=Red Channel screen.CG_G=Green Channel screen.CG_B=Blue Channel screen.CG_T=Tint screen.COLOR=Color screen.LIGHT_COLOR=Lighting Color screen.LIGHT_M=Light (Morning) screen.AMBIENT_M=Ambient (Morning) screen.LIGHT_D=Light (Day) screen.AMBIENT_D=Ambient (Day) screen.LIGHT_E=Light (Evening) screen.AMBIENT_E=Ambient (Evening) screen.LIGHT_N=Light (Night) screen.AMBIENT_N=Ambient (Night) screen.MINLIGHT=Minimum Light screen.BLOCKLIGHT_COLOR=Blocklight Color screen.BLOCKLIGHT_COLOR_NETHER=Nether Blocklight Color screen.BLOCKLIGHT_COLOR_END=End Blocklight Color screen.SKY_COLOR=Sky Color screen.FOG_COLOR=Fog Color screen.SURFACE_FOG_COLOR=Surface Fog Color screen.CAVE_FOG_COLOR=Cave Fog Color screen.CAVES_FOG_COLOR=Caves Fog Color screen.LUSH_CAVES_FOG_COLOR=Lush Caves Fog Color screen.DRIPSTONE_CAVES_FOG_COLOR=Dripstone Caves Fog Color screen.DEEP_DARK_FOG_COLOR=Deep Dark Fog Color screen.WEATHER_COLOR=Weather Color screen.WEATHER_R=Rain (Normal) screen.WEATHER_C=Snowfall screen.WEATHER_D=Desert Sandstorm screen.WEATHER_B=Mesa Sandstorm screen.WEATHER_S=Swamp Rain screen.WEATHER_M=Mushroom Island Rain screen.WEATHER_V=Savanna Cloudy screen.AURORA_COLOR=Aurora Color screen.AURORA_L=Low Section Color screen.AURORA_H=High Section Color screen.DIMENSION_COLOR=Dimension Color screen.NETHER_COLOR=Nether Color screen.NETHER_N=Nether Wastes screen.NETHER_V=Soul Sand Valley screen.NETHER_C=Crimson Forest screen.NETHER_W=Warped Forest screen.NETHER_B=Basalt Deltas screen.NETHER_L=Lava Fog screen.END_COLOR=End Color screen.WATER_COLOR=Water Color screen.WATER_COLOR_DEFAULT=Default Water Color screen.WATER_COLOR_COLD=Cold Water Color screen.WATER_COLOR_FROZEN=Frozen Water Color screen.WATER_COLOR_LUKEWARM=Lukewarm Water Color screen.WATER_COLOR_WARM=Warm Water Color screen.WATER_COLOR_MANGROVE_SWAMP=Mangrove Swamp Water Color screen.WATER_COLOR_SWAMP=Swamp Water Color screen.WATER_COLOR_MEADOW=Meadow Water Color screen.WATER_COLOR_CHERRY_GROVE=Cherry Grove Water Color screen.WATER_COLOR_PALE_GARDEN=Pale Garden Water Color screen.WORLD=World screen.WAVING=Waving Blocks screen.CURVATURE=Curvature #Settings option.ABOUT=OPAL Shaders v1.1.1 option.ABOUT.comment=based on BSL Shaders by Capt Tatsu. bitslablab.com value.ABOUT.0=by FENVEN #Lighting option.shadowMapResolution=Shadowmap Quality option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§rHigher resolution gives sharper shadows, but reduces performance. value.shadowMapResolution.512=Very Low (512) value.shadowMapResolution.1024=Low (1024) value.shadowMapResolution.2048=Medium (2048) value.shadowMapResolution.3072=High (3072) value.shadowMapResolution.4096=Very High (4096) value.shadowMapResolution.8192=Ultra High (8192) option.shadowDistance=Shadow Distance option.shadowDIstance.comment=Adjusts shadow distance. option.SHADOW_CLOUD=Cloud Shadows option.SHADOW_CLOUD.comment=Enables cloud shadows. option.SHADOW_COLOR=Colored Shadows option.SHADOW_COLOR.comment=Enables tinted shadows from translucents. §a[+]§rUsed for colored volumetric light shafts. §c[-]§rSlightly higher performance cost when using shadow filtering. option.SHADOW_COLOR_CI=Translucent Shadow Color Intensity option.SHADOW_COLOR_CI.comment=Adjusts color intensity of tinted shadows for stained glass and ice. value.SHADOW_COLOR_CI.0=Low value.SHADOW_COLOR_CI.1=Medium value.SHADOW_COLOR_CI.2=High value.SHADOW_COLOR_CI.3=Ultra option.SHADOW_COLOR_CI_DT=Dense Translucent Shadow Color Intensity option.SHADOW_COLOR_CI_DT.comment=Adjusts color intensity of tinted shadows for slime blocks and honey blocks. value.SHADOW_COLOR_CI_DT.0=Low value.SHADOW_COLOR_CI_DT.1=Medium value.SHADOW_COLOR_CI_DT.2=High option.SHADOW_COLOR_CI_NP=Nether Portal Shadow Color Intensity option.SHADOW_COLOR_CI_NP.comment=Adjusts color intensity of tinted shadows for nether portal. value.SHADOW_COLOR_CI_NP.0=Low value.SHADOW_COLOR_CI_NP.1=Medium value.SHADOW_COLOR_CI_NP.2=High option.WATER_SHADOW_COLOR=Water Colored Shadows option.WATER_SHADOW_COLOR.comment=Determines whether water should cast colored shadows for tinting.§e[*]§rEnabling this will prevent transparent objects from casting colored shadows when submerged. option.WATER_SHADOW_COLOR_CI=Water Shadow Color Intensity option.WATER_SHADOW_COLOR_CI.comment=Adjusts color intensity of tinted shadows for water. value.WATER_SHADOW_COLOR_CI.0=Low value.WATER_SHADOW_COLOR_CI.1=Medium value.WATER_SHADOW_COLOR_CI.2=High option.SHADOW_FILTER=Shadow Filtering option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§rThis effect benefits from TAA. option.sunPathRotation=Sun Path Rotation option.sunPathRotation.comment=Adjusts sun angle. option.SHADOW_SUBSURFACE=Subsurface Scattering option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through foliages. option.SHADOW_PIXEL=Pixel Locked Shadows option.SHADOW_PIXEL.comment=Applies pixelation effect on shadows. value.SHADOW_PIXEL.0=OFF option.WEATHER_SHADOW_SOFTNESS=Weather Shadow Softness option.WEATHER_SHADOW_SOFTNESS.comment=Adjusts shadow softness for rainy weather. option.END_SHADOW_SOFTNESS=End Shadow Softness option.END_SHADOW_SOFTNESS.comment=Adjusts shadow softness in the End. option.VANILLA_SIDE_SHADING_I=Vanilla Side Shading Intensity option.VANILLA_SIDE_SHADING_I.comment=Adjusts Vanilla shading intensity for block and entity sides. option.VANILLA_CORNER_SHADING_I=Vanilla Corner Shading Intensity option.VANILLA_CORNER_SHADING_I.comment=Adjusts Vanilla shading intensity in corners between blocks. option.MOON_PHASES=Moon Phases option.FULL_MOON_I_MULTIPLIER=Full Moon Brightness option.GIBBOUS_I_MULTIPLIER=Gibbous Brightness option.QUARTER_I_MULTIPLIER=Quarter Brightness option.CRESCENT_I_MULTIPLIER=Crescent Brightness option.NEW_MOON_I_MULTIPLIER=New Moon Brightness option.AO=Ambient Occlusion option.AO.comment=Adds soft shadows around surface contact or intersection. option.AO_STRENGTH=AO Strength option.AO_STRENGTH.comment=Adjusts ambient occlusion strength. option.DESATURATION=Desaturation option.DESATURATION.comment=Reduces saturation while adding some tint in darker areas. option.DESATURATION_FACTOR=Max Desaturation Factor option.DESATURATION_FACTOR.comment=Adjusts the maximum amount of desaturation applied. value.DESATURATION_FACTOR.2.0=Very Low value.DESATURATION_FACTOR.1.5=Low value.DESATURATION_FACTOR.1.0=Medium value.DESATURATION_FACTOR.0.5=High value.DESATURATION_FACTOR.0.0=Very High option.TOON_LIGHTMAP=Toon Lightmap option.TOON_LIGHTMAP.comment=Reduces the quality of vanilla lighting for cel shading. §e[*]§rThis option is known for making your game "look bad", only enable this when you need it. option.WHITE_WORLD=White World option.WHITE_WORLD.comment=Replaces textures with flat white color. #Material option.ADVANCED_MATERIALS=Advanced Materials option.ADVANCED_MATERIALS.comment=Enables the use of specular and normal mapping which allows for more detail on various things. §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one. option.MATERIAL_FORMAT=Material Format option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§rTexture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results. value.MATERIAL_FORMAT.0=SEUS PBR value.MATERIAL_FORMAT.1=labPBR 1.3 option.REFRACTION=Refraction option.REFRACTION.comment=Enables distortion behind normal mapped transparent surfaces. §c[-]§rThe transparent surface itself will be distorted. §c[-]§rSome other features may not work properly with this effect enabled. value.REFRACTION.0=OFF value.REFRACTION.1=Water Only value.REFRACTION.2=Full #Reflections option.REFLECTION=Reflections option.REFLECTION.comment=Enables screen space reflection. §e[*]§rThis toggle only affects water and translucent reflection, rain and specular reflection won't be affected. option.REFLECTION_TRANSLUCENT=Translucent Reflections option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces, such as stained glass, ice, slime blocks, and more. option.REFLECTION_I=Reflections Intensity option.REFLECTION_I.comment=Adjusts intensity of reflections. option.REDUCE_SKY_REFLECTIONS_BELOW_SEA_LEVEL=Reduce Sky Reflections Below Sea Level option.REDUCE_SKY_REFLECTIONS_BELOW_SEA_LEVEL.comment=Gradually reduces sky reflections below sea level (Y62). option.REFLECTION_SPECULAR=Specular Reflection option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces. option.REFLECTION_RAIN=Rain Reflection option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining. §e[*]§rRequires specular reflection. value.REFLECTION_RAIN.0=OFF value.REFLECTION_RAIN.1=Puddles value.REFLECTION_RAIN.2=Full option.REFLECTION_ROUGH=Rough Reflection option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §c[-]§rMay contain minor artifacts. option.REFLECTION_PREVIOUS=Previous Frame Reflection option.REFLECTION_PREVIOUS.comment=Allows translucents to be reflected by using previous frame information. §c[-]§rMay cause missing reflection on screenshot (caused by screenshot size setting). §c[-]§rIncompatible with some GPUs. option.ALBEDO_METAL=Albedo Tinted Hardcoded Metal option.ALBEDO_METAL.comment=Applies base texture as tint on hardcoded metallic surfaces. §e[*]§rWorks on labPBR material format only. #Parallax option.PARALLAX=Parallax Occlusion Mapping option.PARALLAX.comment=Adds displacement on a surface using height map. option.PARALLAX_DEPTH=Parallax Depth option.PARALLAX_DEPTH.comment=Adjusts parallax deepness. value.PARALLAX_DEPTH.0.05=5 cm value.PARALLAX_DEPTH.0.10=10 cm value.PARALLAX_DEPTH.0.15=15 cm value.PARALLAX_DEPTH.0.20=20 cm value.PARALLAX_DEPTH.0.25=25 cm value.PARALLAX_DEPTH.0.30=30 cm value.PARALLAX_DEPTH.0.35=35 cm value.PARALLAX_DEPTH.0.40=40 cm value.PARALLAX_DEPTH.0.45=45 cm value.PARALLAX_DEPTH.0.50=50 cm option.SELF_SHADOW=Self Shadows option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap. option.SELF_SHADOW_ANGLE=Self Shadowing Angle option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further. option.PARALLAX_QUALITY=Parallax Quality option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows. option.PARALLAX_DISTANCE=Parallax Distance option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered. option.DIRECTIONAL_LIGHTMAP=Directional Lightmap option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§rLightmap may glitch with this effect enabled. option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap. value.DIRECTIONAL_LIGHTMAP_STRENGTH.2.0=Very Low value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.4=Low value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.0=Medium value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.7=High value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.5=Very High #Atmospherics option.CLOUDS=Clouds option.CLOUDS.comment=Enables clouds. §a[+]§rRealistic clouds and Cubulus clouds benefit from TAA. §e[*]§rVanilla clouds requires vanilla cloud setting set to default or on. value.CLOUDS.0=§cOFF value.CLOUDS.1=Realistic value.CLOUDS.2=Cubulus value.CLOUDS.3=Vanilla option.SKY_DESATURATION=Sky Desaturation option.SKY_DESATURATION.comment=Reduces saturation while adding some tint to the skybox at night option.AURORA=Aurora option.AURORA.comment=Enables aurora. §a[+]§rThis effect benefits from TAA. option.AURORA_ONLY_AT_NIGHT=Aurora Only At Night option.AURORA_ONLY_AT_NIGHT.comment=If disabled, the aurora will be visible both during the day and at night. option.AURORA_PERBIOME=Per Biome Aurora option.AURORA_PERBIOME.comment=If enabled, the aurora will only be visible in cold biomes. option.ROUND_SUN_MOON=Round Sun & Moon option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§rDisable vanilla sun & moon in Video Settings > Details > Sun & Moon option.STARS=Stars option.STARS.comment=Enables stars. option.STARS_START=Stars Start option.STARS_START.comment=Determines the moment when stars appear. value.STARS_START.0=No Start value.STARS_START.1=Very Early value.STARS_START.2=Early value.STARS_START.3=Default value.STARS_START.4=Late value.STARS_START.5=Very Late option.STARS_VISIBILITY=Stars Visibility option.STARS_VISIBILITY.comment=Adjusts stars visibility. value.STARS_VISIBILITY.0.00=Stars Off option.DISTANT_FADE=Distant Fade option.DISTANT_FADE.comment=Fades far chunk borders. Spherical works like vanilla fog. Cylindrical ignores Y axis. §e[*]§rThis option is affected by fog density. value.DISTANT_FADE.0=OFF value.DISTANT_FADE.1=Spherical value.DISTANT_FADE.2=Cylindrical option.WEATHER_PERBIOME=Per Biome Weather option.WEATHER_PERBIOME.comment=Use varied weather color and fog density for different biomes. §c[-]§rMay not work under unknown conditions. option.LIGHT_SHAFT=Light Shafts option.LIGHT_SHAFT.comment=Adds volumetric rays from sun / moon. §a[+]§rThis effect benefits from TAA. §e[*]§rPerformance depends on Shadowmap Resolution. option.LIGHT_SHAFT_STRENGTH=Light Shaft Strength option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shaft strength. option.LIGHT_SHAFT_STRENGTH_END=End Light Shaft Strength option.LIGHT_SHAFT_STRENGTH_END.comment=Adjusts light shaft strength. option.LIGHT_SHAFT_SMOKEY_END=End Smokey Light Shafts option.LIGHT_SHAFT_SMOKEY_END.comment=Adds smokey light shafts in the End. option.LIGHT_SHAFT_SMOKEY_WEATHER=Sandstorm Dusty Light Shafts option.LIGHT_SHAFT_SMOKEY_WEATHER.comment=Adds dusty light shafts during sandstorms. §e[*]§rThis option requires "Per Biome Weather" option to be enabled. option.FOG_DENSITY=Fog Density option.FOG_DENSITY.comment=Adjusts fog density. §e[*]§rThis option is ignored in the nether. option.CAVE_FOG_DENSITY=Cave Fog Density option.CAVE_FOG_DENSITY.comment=Adjusts cave fog density. §e[*]§rFog Density affects Cave Fog Density. option.LUSH_CAVES_FOG_DENSITY=Lush Caves Fog Density option.LUSH_CAVES_FOG_DENSITY.comment=Adds additional lush caves fog density. §e[*]§rFog Density and Cave Fog Density affect Lush Caves Fog Density. option.DRIPSTONE_CAVES_FOG_DENSITY=Dripstone Caves Fog Density option.DRIPSTONE_CAVES_FOG_DENSITY.comment=Adds additional dripstone caves fog density. §e[*]§rFog Density and Cave Fog Density affect Dripstone Caves Fog Density. option.DEEP_DARK_FOG_DENSITY=Deep Dark Fog Density option.DEEP_DARK_FOG_DENSITY.comment=Adds additional deep dark fog density. §e[*]§rFog Density and Cave Fog Density affect Deep Dark Fog Density. option.CAVE_FOG_PERBIOME=Per Biome Cave Fog option.CAVE_FOG_PERBIOME.comment=Use varied cave fog color and density for different cave biomes. option.WEATHER_OPACITY=Weather Opacity option.WEATHER_OPACITY.comment=Adjusts weather opacity. option.GROUND_FOG=Ground Fog option.GROUND_FOG.comment=Enables dense fog around the ground level (Y64). If "Dynamic" Ground Fog is enabled, its density will build up at night and decrease in the morning, making mornings more foggy than evenings. value.GROUND_FOG.0=OFF value.GROUND_FOG.1=ON value.GROUND_FOG.2=Dynamic option.GROUND_FOG_DENSITY=Ground Fog Density option.GROUND_FOG_DENSITY.comment=Adjusts ground fog density. option.NETHER_FOG_MODE=Nether Fog Mode option.NETHER_FOG_MODE.comment=Vanilla : only biome fog, no density gradients. Advanced : biome fog + lava fog, multiple density gradients. value.NETHER_FOG_MODE.0=Vanilla value.NETHER_FOG_MODE.1=Advanced option.NETHER_PERBIOME=Per Biome Nether option.NETHER_PERBIOME.comment=Use varied color and fog density for different Nether biomes. option.NETHER_WASTES_FOG_DENSITY=Nether Wastes Fog Density option.NETHER_WASTES_FOG_DENSITY.comment=Adjusts fog density. option.SOUL_SAND_VALLEY_FOG_DENSITY=Soul Sand Valley Fog Density option.SOUL_SAND_VALLEY_FOG_DENSITY.comment=Adjusts fog density. option.CRIMSON_FOREST_FOG_DENSITY=Crimson Forest Fog Density option.CRIMSON_FOREST_FOG_DENSITY.comment=Adjusts fog density. option.WARPED_FOREST_FOG_DENSITY=Warped Forest Fog Density option.WARPED_FOREST_FOG_DENSITY.comment=Adjusts fog density. option.BASALT_DELTAS_FOG_DENSITY=Basalt Deltas Fog Density option.BASALT_DELTAS_FOG_DENSITY.comment=Adjusts fog density. option.NETHER_LAVA_FOG_DENSITY=Lava Fog Density option.NETHER_LAVA_FOG_DENSITY.comment=Adjusts fog density. option.NETHER_LAVA_FOG_I=Lava Fog Intensity option.NETHER_LAVA_FOG_I.comment=Adjusts lava fog intensity. option.NETHER_BIOME_FOG_I=Biome Fog Intensity option.NETHER_BIOME_FOG_I.comment=Adjusts biome fog intensity. option.FOG_DENSITY_END=End Fog Density option.FOG_DENSITY_END.comment=Adjusts fog density. #Sky Config option.SKY_GROUND=Sky Ground option.SKY_GROUND.comment=Darkens the bottom part of the sky. §e[*]§rThis option is affected by fog density. value.SKY_GROUND.0=§cOFF value.SKY_GROUND.1=Reflections Only value.SKY_GROUND.2=Full option.SKYBOX_BRIGHTNESS_END=End Skybox Brightness option.SKYBOX_BRIGHTNESS_END.comment=Adjusts End skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists. option.SKYBOX_BRIGHTNESS=Skybox Brightness option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists. option.SKYBOX_COLOR_TRANSITION=Skybox Color Transition option.SKYBOX_COLOR_TRANSITION.comment=If enabled, skybox brightness and colors will change during sunset/sunrise. §e[*]§rFor default textures, only sun and moon are going to be affected. #Cloud Config option.CLOUD_DETAIL=Detail option.CLOUD_DETAIL.comment=Adjusts cloud detail. option.CLOUD_THICKNESS=Thickness option.CLOUD_THICKNESS.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible. value.CLOUD_THICKNESS.1 =Very Low value.CLOUD_THICKNESS.2 =Low value.CLOUD_THICKNESS.4 =Medium value.CLOUD_THICKNESS.8 =High value.CLOUD_THICKNESS.16=Very High option.CLOUD_DENSITY=Density option.CLOUD_DENSITY.comment=Adjusts cloud density, higher density makes artifacts more visible. value.CLOUD_DENSITY.1=Very Low value.CLOUD_DENSITY.2=Low value.CLOUD_DENSITY.4=Medium value.CLOUD_DENSITY.6=High value.CLOUD_DENSITY.8=Very High option.CLOUD_AMOUNT=Amount option.CLOUD_AMOUNT.comment=Adjusts cloud amount. value.CLOUD_AMOUNT.12.0=Very Low value.CLOUD_AMOUNT.11.0=Low value.CLOUD_AMOUNT.10.0=Medium value.CLOUD_AMOUNT.9.0=High value.CLOUD_AMOUNT.8.0 =Very High option.CLOUD_HEIGHT=Height option.CLOUD_HEIGHT.comment=Adjusts cloud height. value.CLOUD_HEIGHT.5.0 =Very Low value.CLOUD_HEIGHT.7.5=Low value.CLOUD_HEIGHT.10.0=Medium value.CLOUD_HEIGHT.12.5=High value.CLOUD_HEIGHT.15.0=Very High option.CLOUD_SPEED=Speed option.CLOUD_SPEED.comment=Adjusts cloud speed. option.CLOUD_OPACITY=Opacity option.CLOUD_OPACITY.comment=Adjusts cloud opacity. option.CLOUD_BRIGHTNESS=Brightness option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness. #Water option.WATER_MODE=Water Mode option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Default : shader's flat water color, no texture. Vanilla : vanilla texture. Tinted Vanilla : vanilla texture with shader's water color. Flat Vanilla : vanilla's flat water color. value.WATER_MODE.0=Realistic value.WATER_MODE.1=Vanilla value.WATER_MODE.2=Tinted Vanilla value.WATER_MODE.3=Flat Vanilla option.WATER_FOG_DENSITY=Default Water Fog Density option.WATER_FOG_DENSITY.comment=Adjusts water fog density in biomes with default water color. option.WATER_COLD_FOG_DENSITY=Cold Water Fog Density option.WATER_COLD_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Cold Ocean, Deep Cold Ocean, Snowy Taiga, Snowy Beach. option.WATER_FROZEN_FOG_DENSITY=Frozen Water Fog Density option.WATER_FROZEN_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Frozen River, Frozen Ocean, Deep Frozen Ocean. option.WATER_LUKEWARM_FOG_DENSITY=Lukewarm Water Fog Density option.WATER_LUKEWARM_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Lukewarm Ocean, Deep Lukewarm Ocean. option.WATER_WARM_FOG_DENSITY=Warm Water Fog Density option.WATER_WARM_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Warm Ocean. option.WATER_MANGROVE_SWAMP_FOG_DENSITY=Mangrove Swamp Water Fog Density option.WATER_MANGROVE_SWAMP_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Mangrove Swamp. option.WATER_SWAMP_FOG_DENSITY=Swamp Water Fog Density option.WATER_SWAMP_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Swamp. option.WATER_MEADOW_FOG_DENSITY=Meadow Water Fog Density option.WATER_MEADOW_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Meadow. option.WATER_CHERRY_GROVE_FOG_DENSITY=Cherry Grove Water Fog Density option.WATER_CHERRY_GROVE_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Cherry Grove. option.WATER_PALE_GARDEN_FOG_DENSITY=Pale Garden Water Fog Density option.WATER_PALE_GARDEN_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Pale Garden. option.WATER_A=Alpha option.UNDERWATER_WATER_A=Underwater Alpha option.WATER_NORMALS=Normals option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water. value.WATER_NORMALS.0=§cOFF value.WATER_NORMALS.1=Worley value.WATER_NORMALS.2=Perlin option.WATER_PARALLAX=Parallax option.WATER_PARALLAX.comment=Enables water displacement. option.WATER_DETAIL=Detail option.WATER_DETAIL.comment=Adjusts the ratio between large and small water normals. value.WATER_DETAIL.0.05=5% value.WATER_DETAIL.0.10=10% value.WATER_DETAIL.0.15=15% value.WATER_DETAIL.0.20=20% value.WATER_DETAIL.0.25=25% value.WATER_DETAIL.0.30=30% value.WATER_DETAIL.0.35=35% value.WATER_DETAIL.0.40=40% value.WATER_DETAIL.0.45=45% value.WATER_DETAIL.0.50=50% option.WATER_BUMP=Bumpiness option.WATER_BUMP.comment=Adjusts the intensity of water normals. option.WATER_SHARPNESS=Sharpness option.WATER_SHARPNESS.comment=Adjusts the sharpness of water normals and the amount of caustics. value.WATER_SHARPNESS.0.8=Low value.WATER_SHARPNESS.0.5=Medium value.WATER_SHARPNESS.0.2=High option.WATER_SPEED=Speed option.WATER_SPEED.comment=Adjusts the noise speed for water normals. option.WATER_PIXEL=Pixel Lock option.WATER_PIXEL.comment=Applies pixelation effect on water normals. value.WATER_PIXEL.0=OFF option.WATER_CAUSTICS=Water Caustics option.WATER_CAUSTICS.comment=Determines whether water should cast caustics.§e[*]§rEnabling this will prevent transparent objects from casting colored shadows when submerged. option.WATER_CAUSTICS_STRENGTH=Caustics Strength option.WATER_CAUSTICS_STRENGTH.comment=Adjusts water caustics strength. #Post Effects option.DOF=Depth of Field option.DOF.comment=Enables camera focus effect. value.DOF.0=OFF value.DOF.1=ON value.DOF.2=Distant option.DOF_STRENGTH=DoF Strength option.DOF_STRENGTH.comment=Adjusts the focus strength, higher value blurs quicker. option.MOTION_BLUR=Motion Blur option.MOTION_BLUR.comment=Enables camera motion based blurring. option.MOTION_BLUR_STRENGTH=Motion Blur Strength option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity. option.BLOOM=Bloom option.BLOOM.comment=Allows bright areas to glow. option.BLOOM_STRENGTH=Bloom Strength option.BLOOM_STRENGTH.comment=Adjusts bloom intensity. option.BLOOM_CONTRAST=Bloom Contrast option.BLOOM_CONTRAST.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility. value.BLOOM_CONTRAST.-4=-1.00 value.BLOOM_CONTRAST.-3=-0.75 value.BLOOM_CONTRAST.-2=-0.50 value.BLOOM_CONTRAST.-1=-0.25 value.BLOOM_CONTRAST.0=0.00 value.BLOOM_CONTRAST.1=0.25 value.BLOOM_CONTRAST.2=0.50 value.BLOOM_CONTRAST.3=0.75 value.BLOOM_CONTRAST.4=1.00 option.BLOOM_RADIUS=Bloom Radius option.BLOOM_RADIUS.comment=Adjusts how far the glow spreads. value.BLOOM_RADIUS.1=Minimum value.BLOOM_RADIUS.2=Very Low value.BLOOM_RADIUS.3=Low value.BLOOM_RADIUS.4=Medium value.BLOOM_RADIUS.5=High value.BLOOM_RADIUS.6=Very High value.BLOOM_RADIUS.7=Maximum option.BLOOM_NETHER=Nether Bloom option.BLOOM_NETHER.comment=Allows bright areas to glow. option.BLOOM_STRENGTH_NETHER=Bloom Strength option.BLOOM_STRENGTH_NETHER.comment=Adjusts bloom intensity. option.BLOOM_CONTRAST_NETHER=Bloom Contrast option.BLOOM_CONTRAST_NETHER.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility. value.BLOOM_CONTRAST_NETHER.-4=-1.00 value.BLOOM_CONTRAST_NETHER.-3=-0.75 value.BLOOM_CONTRAST_NETHER.-2=-0.50 value.BLOOM_CONTRAST_NETHER.-1=-0.25 value.BLOOM_CONTRAST_NETHER.0=0.00 value.BLOOM_CONTRAST_NETHER.1=0.25 value.BLOOM_CONTRAST_NETHER.2=0.50 value.BLOOM_CONTRAST_NETHER.3=0.75 value.BLOOM_CONTRAST_NETHER.4=1.00 option.BLOOM_RADIUS_NETHER=Bloom Radius option.BLOOM_RADIUS_NETHER.comment=Adjusts how far the glow spreads. value.BLOOM_RADIUS_NETHER.1=Minimum value.BLOOM_RADIUS_NETHER.2=Very Low value.BLOOM_RADIUS_NETHER.3=Low value.BLOOM_RADIUS_NETHER.4=Medium value.BLOOM_RADIUS_NETHER.5=High value.BLOOM_RADIUS_NETHER.6=Very High value.BLOOM_RADIUS_NETHER.7=Maximum option.BLOOM_END=End Bloom option.BLOOM_END.comment=Allows bright areas to glow. option.BLOOM_STRENGTH_END=Bloom Strength option.BLOOM_STRENGTH_END.comment=Adjusts bloom intensity. option.BLOOM_CONTRAST_END=Bloom Contrast option.BLOOM_CONTRAST_END.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility. value.BLOOM_CONTRAST_END.-4=-1.00 value.BLOOM_CONTRAST_END.-3=-0.75 value.BLOOM_CONTRAST_END.-2=-0.50 value.BLOOM_CONTRAST_END.-1=-0.25 value.BLOOM_CONTRAST_END.0=0.00 value.BLOOM_CONTRAST_END.1=0.25 value.BLOOM_CONTRAST_END.2=0.50 value.BLOOM_CONTRAST_END.3=0.75 value.BLOOM_CONTRAST_END.4=1.00 option.BLOOM_RADIUS_END=Bloom Radius option.BLOOM_RADIUS_END.comment=Adjusts how far the glow spreads. value.BLOOM_RADIUS_END.1=Minimum value.BLOOM_RADIUS_END.2=Very Low value.BLOOM_RADIUS_END.3=Low value.BLOOM_RADIUS_END.4=Medium value.BLOOM_RADIUS_END.5=High value.BLOOM_RADIUS_END.6=Very High value.BLOOM_RADIUS_END.7=Maximum option.LENS_FLARE=Lens Flare option.LENS_FLARE.comment=Enables lens flare. option.LENS_FLARE_STRENGTH=Lens Flare Strength option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity. option.FXAA.comment=Enables fast approximate anti-aliasing that smooths out jagged edges between the pixels. option.TAA.comment=Enables temporal anti-aliasing that captures subpixel detail and improves some effects. option.SHARPEN=Image Sharpening option.SHARPEN.comment=Adds sharpening filter. §a[+]§rGreat for those who dislike softened image due to antialiasing. §c[-]§rSharper image causes dithering artifact and some aliasing to reappear. value.SHARPEN.0=Off option.VIGNETTE=Vignette option.Vignette.comment=Fades the edge of the screen to black. §e[*]§rDisable for 360 imaging. option.DIRTY_LENS=Dirty Lens option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§rRequires bloom. option.RETRO_FILTER=Retro Filter option.RETRO_FILTER.comment=Adds pixelation and dithering. §e[*]§rLower render quality for stronger pixelation. §c[-]§rIncompatible with anti-aliasing. option.CHROMATIC_ABERRATION=Chromatic Aberration option.CHROMATIC_ABERRATION.comment=Adds color distortion around the borders. value.CHROMATIC_ABERRATION.0=Off value.CHROMATIC_ABERRATION.1=On value.CHROMATIC_ABERRATION.2=Only Underwater option.CHROMATIC_ABERRATION_STRENGHT=Surface CA Strenght option.CHROMATIC_ABERRATION_STRENGHT.comment=Adjusts surface chromatic aberration intensity. option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER=Underwater CA Strenght option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER.comment=Adjusts underwater chromatic aberration intensity. option.CHROMATIC_ABERRATION_NETHER=Nether Chromatic Aberration option.CHROMATIC_ABERRATION_NETHER.comment=Adds color distortion around the borders. value.CHROMATIC_ABERRATION_NETHER.0=Off value.CHROMATIC_ABERRATION_NETHER.1=On value.CHROMATIC_ABERRATION_NETHER.2=Only Underwater option.CHROMATIC_ABERRATION_STRENGHT_NETHER=Surface CA Strenght option.CHROMATIC_ABERRATION_STRENGHT_NETHER.comment=Adjusts surface chromatic aberration intensity. option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_NETHER=Underwater CA Strenght option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_NETHER.comment=Adjusts underwater chromatic aberration intensity. option.CHROMATIC_ABERRATION_END=End Chromatic Aberration option.CHROMATIC_ABERRATION_END.comment=Adds color distortion around the borders. value.CHROMATIC_ABERRATION_END.0=Off value.CHROMATIC_ABERRATION_END.1=On value.CHROMATIC_ABERRATION_END.2=Only Underwater option.CHROMATIC_ABERRATION_STRENGHT_END=Surface CA Strenght option.CHROMATIC_ABERRATION_STRENGHT_END.comment=Adjusts surface chromatic aberration intensity. option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_END=Underwater CA Strenght option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_END.comment=Adjusts underwater chromatic aberration intensity. option.OUTLINE=Outline option.OUTLINE.comment=Enables outline effect. value.OUTLINE.0=OFF value.OUTLINE.1=Black value.OUTLINE.2=Colored value.OUTLINE.3=1.12 Update Art value.OUTLINE.4=Dungeons #Color Grading & Tonemap option.EXPOSURE=Exposure option.TonemapExposure.comment=Adjusts overall brightness. option.AUTO_EXPOSURE=Auto Exposure option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness. option.COLOR_GRADING=Color Grading option.COLOR_GRADING.comment=Enables color grading. §e[*]§rThis option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders. option.TONEMAP_WHITE_CURVE=Tonemap White Curve option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white. option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors. option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors. option.SATURATION=Saturation option.SATURATION.comment=Adjusts saturation of all colors. option.VIBRANCE=Vibrance option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected. #Color Grading Config option.CG_RR=Red - Red Value option.CG_RG=Red - Green Value option.CG_RB=Red - Blue Value option.CG_RI=Red Strength Value option.CG_RM=Minimal Red Value option.CG_RC=Red Curve Value option.CG_GR=Green - Red Value option.CG_GG=Green - Green Value option.CG_GB=Green - Blue Value option.CG_GI=Green Strength Value option.CG_GM=Minimal Green Value option.CG_GC=Green Curve Value option.CG_BR=Blue - Red Value option.CG_BG=Blue - Green Value option.CG_BB=Blue - Blue Value option.CG_BI=Blue Strength Value option.CG_BM=Minimal Blue Value option.CG_BC=Blue Curve Value option.CG_TR=Tint - Red Value option.CG_TG=Tint - Green Value option.CG_TB=Tint - Blue Value option.CG_TI=Tint Strength Value option.CG_TM=Tint Mix Value #Color option.LIGHT_MR=Red option.LIGHT_MG=Green option.LIGHT_MB=Blue option.LIGHT_MI=Intensity option.LIGHT_DR=Red option.LIGHT_DG=Green option.LIGHT_DB=Blue option.LIGHT_DI=Intensity option.LIGHT_ER=Red option.LIGHT_EG=Green option.LIGHT_EB=Blue option.LIGHT_EI=Intensity option.LIGHT_NR=Red option.LIGHT_NG=Green option.LIGHT_NB=Blue option.LIGHT_NI=Intensity option.AMBIENT_MR=Red option.AMBIENT_MG=Green option.AMBIENT_MB=Blue option.AMBIENT_MI=Intensity option.AMBIENT_DR=Red option.AMBIENT_DG=Green option.AMBIENT_DB=Blue option.AMBIENT_DI=Intensity option.AMBIENT_ER=Red option.AMBIENT_EG=Green option.AMBIENT_EB=Blue option.AMBIENT_EI=Intensity option.AMBIENT_NR=Red option.AMBIENT_NG=Green option.AMBIENT_NB=Blue option.AMBIENT_NI=Intensity option.MINLIGHT_R=Red option.MINLIGHT_G=Green option.MINLIGHT_B=Blue option.MINLIGHT_I=Brightness option.BLOCKLIGHT_R=Red option.BLOCKLIGHT_G=Green option.BLOCKLIGHT_B=Blue option.BLOCKLIGHT_I=Intensity option.BLOCKLIGHT_NETHER_R=Red option.BLOCKLIGHT_NETHER_G=Green option.BLOCKLIGHT_NETHER_B=Blue option.BLOCKLIGHT_NETHER_I=Intensity option.BLOCKLIGHT_END_R=Red option.BLOCKLIGHT_END_G=Green option.BLOCKLIGHT_END_B=Blue option.BLOCKLIGHT_END_I=Intensity option.SKY_R=Red option.SKY_G=Green option.SKY_B=Blue option.SKY_I=Intensity option.FOG_R=Red option.FOG_G=Green option.FOG_B=Blue option.FOG_I=Intensity option.CAVES_FOG_R=Red option.CAVES_FOG_G=Green option.CAVES_FOG_B=Blue option.CAVES_FOG_I=Intensity option.LUSH_CAVES_FOG_R=Red option.LUSH_CAVES_FOG_G=Green option.LUSH_CAVES_FOG_B=Blue option.LUSH_CAVES_FOG_I=Intensity option.DRIPSTONE_CAVES_FOG_R=Red option.DRIPSTONE_CAVES_FOG_G=Green option.DRIPSTONE_CAVES_FOG_B=Blue option.DRIPSTONE_CAVES_FOG_I=Intensity option.DEEP_DARK_FOG_R=Red option.DEEP_DARK_FOG_G=Green option.DEEP_DARK_FOG_B=Blue option.DEEP_DARK_FOG_I=Intensity option.WEATHER_RR=Red option.WEATHER_RG=Green option.WEATHER_RB=Blue option.WEATHER_RI=Intensity option.WEATHER_CR=Red option.WEATHER_CG=Green option.WEATHER_CB=Blue option.WEATHER_CI=Intensity option.WEATHER_DR=Red option.WEATHER_DG=Green option.WEATHER_DB=Blue option.WEATHER_DI=Intensity option.WEATHER_BR=Red option.WEATHER_BG=Green option.WEATHER_BB=Blue option.WEATHER_BI=Intensity option.WEATHER_SR=Red option.WEATHER_SG=Green option.WEATHER_SB=Blue option.WEATHER_SI=Intensity option.WEATHER_VR=Red option.WEATHER_VG=Green option.WEATHER_VB=Blue option.WEATHER_VI=Intensity option.WEATHER_MR=Red option.WEATHER_MG=Green option.WEATHER_MB=Blue option.WEATHER_MI=Intensity option.AURORA_LR=Red option.AURORA_LG=Green option.AURORA_LB=Blue option.AURORA_LI=Intensity option.AURORA_HR=Red option.AURORA_HG=Green option.AURORA_HB=Blue option.AURORA_HI=Intensity option.NETHER_NR=Red option.NETHER_NG=Green option.NETHER_NB=Blue option.NETHER_NI=Intensity option.NETHER_VR=Red option.NETHER_VG=Green option.NETHER_VB=Blue option.NETHER_VI=Intensity option.NETHER_CR=Red option.NETHER_CG=Green option.NETHER_CB=Blue option.NETHER_CI=Intensity option.NETHER_WR=Red option.NETHER_WG=Green option.NETHER_WB=Blue option.NETHER_WI=Intensity option.NETHER_BR=Red option.NETHER_BG=Green option.NETHER_BB=Blue option.NETHER_BI=Intensity option.NETHER_LR=Red option.NETHER_LG=Green option.NETHER_LB=Blue option.NETHER_LI=Intensity option.END_R=Red option.END_G=Green option.END_B=Blue option.END_I=Intensity option.WATER_R=Red option.WATER_G=Green option.WATER_B=Blue option.WATER_I=Intensity option.WATER_COLD_R=Red option.WATER_COLD_G=Green option.WATER_COLD_B=Blue option.WATER_COLD_I=Intensity option.WATER_FROZEN_R=Red option.WATER_FROZEN_G=Green option.WATER_FROZEN_B=Blue option.WATER_FROZEN_I=Intensity option.WATER_LUKEWARM_R=Red option.WATER_LUKEWARM_G=Green option.WATER_LUKEWARM_B=Blue option.WATER_LUKEWARM_I=Intensity option.WATER_WARM_R=Red option.WATER_WARM_G=Green option.WATER_WARM_B=Blue option.WATER_WARM_I=Intensity option.WATER_MANGROVE_SWAMP_R=Red option.WATER_MANGROVE_SWAMP_G=Green option.WATER_MANGROVE_SWAMP_B=Blue option.WATER_MANGROVE_SWAMP_I=Intensity option.WATER_SWAMP_R=Red option.WATER_SWAMP_G=Green option.WATER_SWAMP_B=Blue option.WATER_SWAMP_I=Intensity option.WATER_MEADOW_R=Red option.WATER_MEADOW_G=Green option.WATER_MEADOW_B=Blue option.WATER_MEADOW_I=Intensity option.WATER_CHERRY_GROVE_R=Red option.WATER_CHERRY_GROVE_G=Green option.WATER_CHERRY_GROVE_B=Blue option.WATER_CHERRY_GROVE_I=Intensity option.WATER_PALE_GARDEN_R=Red option.WATER_PALE_GARDEN_G=Green option.WATER_PALE_GARDEN_B=Blue option.WATER_PALE_GARDEN_I=Intensity option.EMISSIVE_RECOLOR=Emissive Recolor option.EMISSIVE_RECOLOR.comment=Tints certain emissive blocks with blocklight color. option.SKY_VANILLA=Vanilla Sky option.SKY_VANILLA.comment=Use vanilla sky color. option.NETHER_VANILLA=Vanilla Nether option.NETHER_VANILLA.comment=Use vanilla nether color. #World option.EMISSIVE_SCULK=Emissive Sculk option.WORLD_TIME_ANIMATION=World Time Animation option.WORLD_TIME_ANIMATION.comment=Use ingame time for moving objects. §e[*]§rThis option is mostly used when making cinematics. option.ANIMATION_SPEED=Animation Speed option.ANIMATION_SPEED.comment=Adjusts animation speed. #Waving Blocks option.DYNAMIC_WIND=Dynamic Wind option.DYNAMIC_WIND.comment=If enabled, each day will have different Wind Waving Strength value and nights are going to be slightly more windy on average. option.WINDY_CAVES=Windy Caves option.WINDY_CAVES.comment=Allows foliage, fire and hanging lanterns to wave in the caves. option.WIND_WAVING_STRENGTH=Wind Waving Strength option.WIND_WAVING_STRENGTH.comment=Adjusts waving intensity of everything that is affected by wind. option.UNDERWATER_WAVING_STRENGTH=Underwater Waving Strength option.UNDERWATER_WAVING_STRENGTH.comment=Adjusts waving intensity of underwater foliage. option.WIND_WAVING_STRENGTH_NETHER=Nether Wind Waving Strength option.WIND_WAVING_STRENGTH_NETHER.comment=Adjusts waving intensity of everything that is affected by wind. option.WIND_WAVING_STRENGTH_END=End Wind Waving Strength option.WIND_WAVING_STRENGTH_END.comment=Adjusts waving intensity of everything that is affected by wind. option.WAVING_PLANT=Plants option.WAVING_PLANT.comment=Allows various plants to wave. option.WAVING_LEAF=Leaves option.WAVING_LEAF.comment=Allows leaves to wave. option.WAVING_LIQUID=Liquids option.WAVING_LIQUID.comment=Allows water and lava to wave. option.WAVING_EXTRA=Extras option.WAVING_EXTRA.comment=Allows fire and lantern to wave. #Curvature option.WORLD_CURVATURE=World Curvature option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§rWorks in overworld only. §e[*]§rMissing chunks are handled by Minecraft itself which I can't fix. option.WORLD_CURVATURE_SIZE=World Curvature Size option.WORLD_CURVATURE_SIZE.comment=Adjusts world curvature size. Negative values will bend the world upwards.