/********************************************************************************/
/*                                                                              */
/*    Noble Shaders                                                             */
/*    Copyright (C) 2026  Belmu                                                 */
/*                                                                              */
/*    This program is free software: you can redistribute it and/or modify      */
/*    it under the terms of the GNU General Public License as published by      */
/*    the Free Software Foundation, either version 3 of the License, or         */
/*    (at your option) any later version.                                       */
/*                                                                              */
/*    This program is distributed in the hope that it will be useful,           */
/*    but WITHOUT ANY WARRANTY; without even the implied warranty of            */
/*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             */
/*    GNU General Public License for more details.                              */
/*                                                                              */
/*    You should have received a copy of the GNU General Public License         */
/*    along with this program.  If not, see <https://www.gnu.org/licenses/>.    */
/*                                                                              */
/********************************************************************************/

#define RENDER_SCALE_OPTION 100 // [25 50 75 100]

const float RENDER_SCALE = RENDER_SCALE_OPTION * 0.01;

#if RENDER_SCALE_OPTION == 100
    #define RENDER_SCALE_VOXY 1.0
#elif RENDER_SCALE_OPTION == 75
    #define RENDER_SCALE_VOXY 0.75
#elif RENDER_SCALE_OPTION == 50
    #define RENDER_SCALE_VOXY 0.50
#elif RENDER_SCALE_OPTION == 25
    #define RENDER_SCALE_VOXY 0.25
#endif

#if RENDER_SCALE_OPTION != 100 
    #define DOWNSCALED_RENDERING
#endif
