# shaders/lang/en_us.lang # Profiles profile.LOW=§eLow profile.MEDIUM=§aMedium profile.HIGH=§bHigh profile.ULTRA=§dUltra profile.comment=§eLow§r: low shadows, no extra effects. §aMedium§r: medium shadows, no extra effects. §bHigh§r: medium shadows, AO and light shafts. §dUltra§r: high shadows, AO, and light shafts. # Screens screen.CAMERA=Camera Settings screen.ATMOSPHERICS=Atmospherics screen.SURFACE=Surface Settings screen.MISC=Misc screen.SURFACE_WAVING=Surface Waving screen.POST_PROCESS=Post Process screen.COLOR_GRADING=Color Grading screen.CG_R=Red Channel screen.CG_G=Green Channel screen.CG_B=Blue Channel screen.CG_T=Tint screen.SHADOWS=Shadows screen.COLOR=Color screen.LIGHT_COLOR=Lighting Color screen.LIGHT_M=Light (Morning) screen.AMBIENT_M=Ambient (Morning) screen.LIGHT_D=Light (Day) screen.AMBIENT_D=Ambient (Day) screen.LIGHT_E=Light (Evening) screen.AMBIENT_E=Ambient (Evening) screen.LIGHT_N=Light (Night) screen.AMBIENT_N=Ambient (Night) screen.BLOCKLIGHT_COLOR=Blocklight Color screen.SKY_COLOR=Sky Color screen.WATER_COLOR=Water Color screen.WEATHER_COLOR=Weather Color screen.WEATHER_R=Rain (Normal) screen.WEATHER_C=Snowfall screen.WEATHER_D=Desert Sandstorm screen.WEATHER_B=Mesa Sandstorm screen.WEATHER_S=Swamp Rain screen.WEATHER_M=Mushroom Island Rain screen.WEATHER_V=Savanna Cloudy screen.DIMENSION_COLOR=Dimension Color screen.NETHER_COLOR=Nether Color screen.NETHER_N=Nether Wastes screen.NETHER_V=Soul Sand Valley screen.NETHER_C=Crimson Forest screen.NETHER_W=Warped Forest screen.NETHER_B=Basalt Deltas screen.END_COLOR=End Color screen.AURORA=Aurora Config screen.SKY=Sky screen.CLOUDS=Clouds Config screen.WATER=Water screen.TERRAIN=Waving Blocks screen.WORLD=World screen.DOF=Depth of Field Config screen.CHROMATIC_ABBERATION=Chromatic Abberation Config screen.VOLUMETRICS=Volumetric Fog Config screen.MATERIAL_NORMAL_SUPPORT=Material Normal Config screen.MATERIAL_REFLECTION_SUPPORT=Material Reflection Config # Settings option.ABOUT=Lux Shaders option.ABOUT.comment=§a[+]§r Made by Tech (github.com/TechDevOnGitHub). §e[*]§r Base by Capt Tatsu (bitslablab.com) value.ABOUT.0=by Tech option.AO=Ambient Occlusion option.AO.comment=Adds soft shadows around surface contact or intersection. option.AO_STRENGTH=AO Strength option.AO_STRENGTH.comment=Adjusts ambient occlusion strength. option.VOLUMETRIC_FOG=Volumetric Fog option.VOLUMETRIC_FOG.comment=Adds volumetric fog rays. §a[+]§r This effect benefits from TAA. §e[*]§r Performance depends on Shadowmap Resolution. option.VOLUMETRIC_FOG_TYPE=Volumetric Fog Type option.VOLUMETRIC_FOG_TYPE.comment=Changes between the legacy volumetrics and their updated newer look. value.VOLUMETRIC_FOG_TYPE.0=Hybrid value.VOLUMETRIC_FOG_TYPE.1=Legacy option.VOLUMETRIC_FOG_STRENGTH=Volumetric Fog Strength option.VOLUMETRIC_FOG_STRENGTH.comment=Adjusts volumetric fog strength. option.DESATURATION=Desaturation option.DESATURATION.comment=Reduces saturation while adding some tint in darker areas. option.DESATURATION_FACTOR=Max Desaturation Factor option.DESATURATION_FACTOR.comment=Adjusts the maximum amount of desaturation applied. value.DESATURATION_FACTOR.2.0=Very Low value.DESATURATION_FACTOR.1.5=Low value.DESATURATION_FACTOR.1.0=Medium value.DESATURATION_FACTOR.0.5=High value.DESATURATION_FACTOR.0.0=Very High option.REFLECTION=Reflections option.REFLECTION.comment=Enables screen space reflection. §e[*]§r This toggle only affects water and translucent reflection, rain and specular reflection won't be affected. option.REFLECTION_TRANSLUCENT=Translucent Reflections option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces, such as stained glass, ice, slime blocks, and more. option.FORCE_REFLECTION=Force Reflection option.FORCE_REFLECTION.comment=Forces reflection to be rendered on all surfaces, including rough & low-reflectivity ones. option.MATERIAL_SUPPORT=Material Support option.MATERIAL_SUPPORT.comment=Enables the use of PBR resource packs. §e[*]§r This option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one. option.WHITE_WORLD=White World option.WHITE_WORLD.comment=Replaces textures with flat white color. option.MATERIAL_FORMAT=Material Format option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§r Texture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results. value.MATERIAL_FORMAT.0=labPBR 1.3 value.MATERIAL_FORMAT.1=Old PBR + Emissive option.REFLECTION_SPECULAR=Specular Reflection option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces. option.REFLECTION_RAIN=Rain Reflection option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining. §e[*]§r Requires specular reflection. option.REFLECTION_RAIN_TYPE=Rain Reflection Type option.REFLECTION_RAIN_TYPE.comment=Determines how the rain reflection is applied. Currently unavailable. value.REFLECTION_RAIN_TYPE.0=Puddles value.REFLECTION_RAIN_TYPE.1=Full option.REFLECTION_ROUGH=Rough Reflection option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §c[-]§r May contain minor artifacts. option.REFLECTION_PREVIOUS=Previous Frame Reflection option.REFLECTION_PREVIOUS.comment=Allows translucents to be reflected by using previous frame information. §c[-]§r May cause missing reflection on screenshot (caused by screenshot size setting). §c[-]§r Incompatible with some GPUs. option.PARALLAX=Parallax Occlusion Mapping option.PARALLAX.comment=Adds displacement on a surface using height map. option.PARALLAX_DEPTH=Parallax Depth option.PARALLAX_DEPTH.comment=Adjusts parallax deepness. option.SELF_SHADOW=Parallax Shadowing option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap. option.SELF_SHADOW_ANGLE=Parallax Shadowing Angle option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further. option.PARALLAX_QUALITY=Parallax Quality option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows. option.PARALLAX_DISTANCE=Parallax Distance option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered. option.DIRECTIONAL_LIGHTMAP=Directional Lightmap option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§r Lightmap may glitch with this effect enabled. option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap. value.DIRECTIONAL_LIGHTMAP_STRENGTH.2.0=Very Low value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.4=Low value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.0=Medium value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.7=High value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.5=Very High option.CAMERA_FOCUS_MODE=Camera Focus Mode option.CAMERA_FOCUS_MODE.comment=Adjusts the camera focus mode. value.CAMERA_FOCUS_MODE.0=Automatic value.CAMERA_FOCUS_MODE.1=Manual option.CAMERA_FOCUS_DISTANCE=Focus Distance option.CAMERA_FOCUS_DISTANCE.comment=Adjusts the camera focus distance. §e[*]§r Only works when "Camera Focus Mode" is set to "Manual". option.DOF=Depth of Field option.DOF.comment=Enables camera focus effect. option.DOF_TYPE=DOF Type option.DOF_TYPE.comment=Determines the DOF type. value.DOF_TYPE.0=Realistic value.DOF_TYPE.1=Toon option.DOF_STRENGTH=DOF Strength option.DOF_STRENGTH.comment=Adjusts the focus strength, higher value blurs quicker. option.DOF_SAMPLE_REJECTION=DOF Sample Rejection option.DOF_SAMPLE_REJECTION.comment=Tries to reject samples that falsely get blurred due to missing scene data. §c[-]§r Visual artifacts in blurred parts of the image may occur. option.DOF_SAMPLE_REJECTION_RESPONSE=Rejection Response option.DOF_SAMPLE_REJECTION_RESPONSE.comment=Adjusts strength of the sample rejection. §c[-]§r Higher values may introduce more potential visual artifacts. option.MOTION_BLUR=Motion Blur option.MOTION_BLUR.comment=Enables camera motion based blurring. option.MOTION_BLUR_STRENGTH=Motion Blur Strength option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity. option.BLOOM=Bloom option.BLOOM.comment=Allows bright areas to glow. option.BLOOM_STRENGTH=Bloom Strength option.BLOOM_STRENGTH.comment=Adjusts bloom intensity. option.LENS_FLARE=Lens Flare option.LENS_FLARE.comment=Enables lens flare. option.LENS_FLARE_STRENGTH=Lens Flare Strength option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity. option.AA=Anti-aliasing option.AA.comment=Enables anti-aliasing. FXAA : Faster, works properly with screenshot size. TAA : Slower, captures subpixel detail and improves some effects. §e[*]§r Please disable Antialiasing in Shaders menu while this option is enabled. value.AA.0=§cOFF value.AA.1=FXAA value.AA.2=TAA option.SHARPEN=Image Sharpening option.SHARPEN.comment=Adds sharpening filter. §a[+]§r Great for those who dislike softened image due to antialiasing. §c[-]§r Too much sharpening causes dithering artifact and some aliasing to reappear. option.AUTO_EXPOSURE=Auto Exposure option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness. option.VIGNETTE=Vignette option.VIGNETTE.comment=Fades the edge of the screen to black. §e[*]§r Disable for 360 imaging. option.VIGNETTE_STRENGTH=Vignette Strength option.VIGNETTE_STRENGTH.comment=Controls the strength of the vignette effect. option.DIRTY_LENS=Dirty Lens option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§r Requires bloom. option.COLOR_GRADING=Color Grading option.COLOR_GRADING.comment=Enables color grading. §e[*]§r This option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders. option.TONEMAP_EXPOSURE=Tonemap Exposure option.TonemapExposure.comment=Adjusts overall brightness. option.SATURATION=Saturation option.SATURATION.comment=Adjusts saturation of all colors. option.VIBRANCE=Vibrance option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected. option.CG_RR=Red - Red Value option.CG_RG=Red - Green Value option.CG_RB=Red - Blue Value option.CG_RI=Red Strength Value option.CG_RM=Minimal Red Value option.CG_RC=Red Curve Value option.CG_GR=Green - Red Value option.CG_GG=Green - Green Value option.CG_GB=Green - Blue Value option.CG_GI=Green Strength Value option.CG_GM=Minimal Green Value option.CG_GC=Green Curve Value option.CG_BR=Blue - Red Value option.CG_BG=Blue - Green Value option.CG_BB=Blue - Blue Value option.CG_BI=Blue Strength Value option.CG_BM=Minimal Blue Value option.CG_BC=Blue Curve Value option.CG_TR=Tint - Red Value option.CG_TG=Tint - Green Value option.CG_TB=Tint - Blue Value option.CG_TI=Tint Strength Value option.CG_TM=Tint Mix Value option.shadowMapResolution=Shadowmap Quality option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§r Higher resolution gives sharper shadows, but reduces performance. value.shadowMapResolution.1024=Low (1024) value.shadowMapResolution.2048=Medium (2048) value.shadowMapResolution.3072=High (3072) value.shadowMapResolution.4096=Very High (4096) value.shadowMapResolution.8192=Ultra High (8192) option.shadowDistance=Shadow Distance option.shadowDIstance.comment=Adsusts shadow distance. option.SHADOW_COLOR=Colored Shadow option.SHADOW_COLOR.comment=Enables tinted shadow from translucents. §a[+]§r Used for colored volumetric light shafts. §c[-]§r Slightly higher performance cost when using shadow filtering. option.SHADOW_FILTER=Shadow Filtering option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§r This effect benefits from TAA. option.SHADOW_ADVANCED_FILTER=Filter Type option.SHADOW_ADVANCED_FILTER.comment=Adjusts shadow filtering type. value.SHADOW_ADVANCED_FILTER.0=Simple value.SHADOW_ADVANCED_FILTER.1=VPS option.sunPathRotation=Sun Path Rotation option.sunPathRotation.comment=Adjusts sun angle. option.SHADOW_SUBSURFACE=Subsurface Scattering option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through foliages. option.ENTITY_SHADOWS=Entity Shadows option.ENTITY_SHADOWS.comment=Toggles shadows from entities. §e[*]§r Improved performance drastically in scenes with a lot of entites if disabled option.BLOCKLIGHT_R=Red option.BLOCKLIGHT_G=Green option.BLOCKLIGHT_B=Blue option.BLOCKLIGHT_I=Intensity option.SKY_R=Red option.SKY_G=Green option.SKY_B=Blue option.SKY_I=Intensity option.WATER_R=Red option.WATER_G=Green option.WATER_B=Blue option.WATER_I=Intensity option.WATER_A=Alpha option.WATER_F=Fog Distance option.WEATHER_RR=Red option.WEATHER_RG=Green option.WEATHER_RB=Blue option.WEATHER_RI=Intensity option.WEATHER_CR=Red option.WEATHER_CG=Green option.WEATHER_CB=Blue option.WEATHER_CI=Intensity option.WEATHER_DR=Red option.WEATHER_DG=Green option.WEATHER_DB=Blue option.WEATHER_DI=Intensity option.WEATHER_BR=Red option.WEATHER_BG=Green option.WEATHER_BB=Blue option.WEATHER_BI=Intensity option.WEATHER_SR=Red option.WEATHER_SG=Green option.WEATHER_SB=Blue option.WEATHER_SI=Intensity option.WEATHER_MR=Red option.WEATHER_MG=Green option.WEATHER_MB=Blue option.WEATHER_MI=Intensity option.NETHER_NR=Red option.NETHER_NG=Green option.NETHER_NB=Blue option.NETHER_NI=Intensity option.NETHER_VR=Red option.NETHER_VG=Green option.NETHER_VB=Blue option.NETHER_VI=Intensity option.NETHER_CR=Red option.NETHER_CG=Green option.NETHER_CB=Blue option.NETHER_CI=Intensity option.NETHER_WR=Red option.NETHER_WG=Green option.NETHER_WB=Blue option.NETHER_WI=Intensity option.NETHER_BR=Red option.NETHER_BG=Green option.NETHER_BB=Blue option.NETHER_BI=Intensity option.END_R=Red option.END_G=Green option.END_B=Blue option.END_I=Intensity option.SKY_VANILLA=Vanilla Sky option.SKY_VANILLA.comment=Use vanilla sky color. option.WATER_MODE=Water Mode option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Default : shader's flat water color, no texture. Vanilla : vanilla texture. Tinted Vanilla : vanilla texture with shader's water color. value.WATER_MODE.0=Default value.WATER_MODE.1=Vanilla value.WATER_MODE.2=Tinted Vanilla option.CLOUDS=Clouds option.CLOUDS.comment=Enables clouds. §a[+]§r This effect benefits from TAA. option.STARS=Stars option.STARS.comment=Enables stars. option.AURORA=Aurora option.AURORA.comment=Enables aurora. §a[+]§r This effect benefits from TAA. option.AURORA_SAMPLES_SKY=Sky Samples option.AURORA_SAMPLES_SKY.comment=A higher sample count improves quality, but decreases performance. option.AURORA_SAMPLES_REFLECTION=Reflection Samples option.AURORA_SAMPLES_REFLECTION.comment=A higher sample count improves quality, but decreases performance. option.AURORA_BRIGHTNESS=Brightness option.AURORA_BRIGHTNESS.comment=Changes the Aurora Brightness option.AURORA_HEIGHT=Height option.AURORA_HEIGHT.comment=Changes the height of the Auroras. value.AURORA_HEIGHT.2.5 =Very Low value.AURORA_HEIGHT.7.5=Low value.AURORA_HEIGHT.12.5=Medium value.AURORA_HEIGHT.17.5=High value.AURORA_HEIGHT.22.5=Very High option.AURORA_PERBIOME=Biome Check option.AURORA_PERBIOME.comment=Only enables auroras in snowy biomes. option.AURORA_COLORING_TYPE=Coloring Type value.AURORA_COLORING_TYPE.0=Round-Robin value.AURORA_COLORING_TYPE.1=§aGreen§r/§9Blue value.AURORA_COLORING_TYPE.2=§cRed§r/§9Blue value.AURORA_COLORING_TYPE.3=Custom option.AURORA_COLORING_TYPE.comment=Adjusts the coloring of the auroras. option.AURORA_COLOR_ONE_R=Color One Red option.AURORA_COLOR_TWO_R=Color Two Red option.AURORA_COLOR_ONE_G=Color One Green option.AURORA_COLOR_TWO_G=Color Two Green option.AURORA_COLOR_ONE_B=Color One Blue option.AURORA_COLOR_TWO_B=Color Two Blue option.AURORA_PROBABILITY=Aurora Probability value.AURORA_PROBABILITY.0.0=0% value.AURORA_PROBABILITY.0.05=5% value.AURORA_PROBABILITY.0.10=10% value.AURORA_PROBABILITY.0.15=15% value.AURORA_PROBABILITY.0.20=20% value.AURORA_PROBABILITY.0.25=25% value.AURORA_PROBABILITY.0.30=30% value.AURORA_PROBABILITY.0.35=35% value.AURORA_PROBABILITY.0.40=40% value.AURORA_PROBABILITY.0.45=45% value.AURORA_PROBABILITY.0.50=50% value.AURORA_PROBABILITY.0.55=55% value.AURORA_PROBABILITY.0.60=60% value.AURORA_PROBABILITY.0.65=65% value.AURORA_PROBABILITY.0.70=70% value.AURORA_PROBABILITY.0.75=75% value.AURORA_PROBABILITY.0.80=80% value.AURORA_PROBABILITY.0.85=85% value.AURORA_PROBABILITY.0.90=90% value.AURORA_PROBABILITY.0.95=95% value.AURORA_PROBABILITY.1.0=100% option.ROUND_SUN_MOON=Round Sun & Moon option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§r Disable vanilla sun & moon in Video Settings > Details > Sun & Moon option.SKY_DESATURATION=Sky Desaturation option.SKY_DESATURATION.comment=Reduces saturation while adding some tint to the skybox at night option.SKYBOX_BRIGHTNESS=Skybox Brightness option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§r Set to 1.00 when subtractive skybox exists. option.CLOUD_THICKNESS=Thickness option.CLOUD_THICKNESS.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible. value.CLOUD_THICKNESS.1 =Very Low value.CLOUD_THICKNESS.2 =Low value.CLOUD_THICKNESS.4 =Medium value.CLOUD_THICKNESS.8 =High value.CLOUD_THICKNESS.16=Very High option.CLOUD_AMOUNT=Amount option.CLOUD_AMOUNT.comment=Adjusts cloud amount. value.CLOUD_AMOUNT.13.0=Very Low value.CLOUD_AMOUNT.12.0=Low value.CLOUD_AMOUNT.11.0=Medium value.CLOUD_AMOUNT.10.0=High value.CLOUD_AMOUNT.9.0 =Very High option.CLOUD_HEIGHT=Height option.CLOUD_HEIGHT.comment=Adjusts cloud height. value.CLOUD_HEIGHT.5.0 =Very Low value.CLOUD_HEIGHT.10.0=Low value.CLOUD_HEIGHT.15.0=Medium value.CLOUD_HEIGHT.20.0=High value.CLOUD_HEIGHT.25.0=Very High option.CLOUD_SPEED=Speed option.CLOUD_SPEED.comment=Adjusts cloud speed. option.CLOUD_OPACITY=Opacity option.CLOUD_OPACITY.comment=Adjusts cloud opacity. option.CLOUD_BRIGHTNESS=Brightness option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness. option.WATER_NORMALS=Normals option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water. value.WATER_NORMALS.0=§cOFF value.WATER_NORMALS.1=Default value.WATER_NORMALS.2=Custom option.WATER_PARALLAX=Parallax option.WATER_PARALLAX.comment=Enables water displacement. option.WAVE_SPEED=Wave Speed option.WAVE_SPEED.comment=Adjusts wave speed. option.GERSTNER_WAVE_LENGTH=Gerstner Wave Length option.GERSTNER_WAVE_LENGTH.comment=Changes the wave length of the gerstner waves. option.GERSTNER_WAVE_LACUNARITY=Gerstner Wave Lacunarity option.GERSTNER_WAVE_LACUNARITY.comment=Changes the lacunarity of the gerstner waves. option.GERSTNER_WAVE_PERSISTANCE=Gerstner Wave Persistance option.GERSTNER_WAVE_PERSISTANCE.comment=Changes the persistance of the gerstner waves. option.GERSTNER_WAVE_AMPLITUDE=Gerstner Wave Amplitude option.GERSTNER_WAVE_AMPLITUDE.comment=Changes the amplitude of the gerstner waves. option.GERSTNER_WAVE_DIR_SPREAD=Directional Spread option.GERSTNER_WAVE_DIR_SPREAD.comment=Changes the directional spread of the gerstner waves. option.GERSTNER_WAVE_ITERATIONS=Gerstner Wave Iterations option.GERSTNER_WAVE_ITERATIONS.comment=Changes the number of iterations of the gerstner waves. option.NOISE_WAVE_SCALE=Noise Wave Scale option.NOISE_WAVE_SCALE.comment=Changes the scale of the noise layers. option.NOISE_WAVE_LACUNARITY=Noise Wave Lacunarity option.NOISE_WAVE_LACUNARITY.comment=Changes the lacunarity of the noise layers. option.NOISE_WAVE_AMPLITUDE=Noise Wave Amplitude option.NOISE_WAVE_AMPLITUDE.comment=Changes the amplitude of the noise layers. option.NOISE_WAVE_PERSISTANCE=Noise Wave Persistance option.NOISE_WAVE_PERSISTANCE.comment=Changes the persistance of the noise layers. option.NOISE_WAVE_ITERATIONS=NoiseWave Iterations option.NOISE_WAVE_ITERATIONS.comment=Changes the number of iterations of the noise layers. option.SCENE_AWARE_WAVING=Scene Aware Waving option.WAVING_GRASS=Grass option.WAVING_CROPS=Crops option.WAVING_PLANT=Plants option.WAVING_TALL_PLANT=Tall Plants option.WAVING_LEAVES=Leaves option.WAVING_VINES=Vines option.WAVING_LILYPAD=Lilypad option.WAVING_FIRE=Fire option.WAVING_WATER=Water option.WAVING_LAVA=Lava option.WAVING_LANTERN=Lantern option.EMISSIVE_BRIGHTNESS=Emissive Brightness option.EMISSIVE_BRIGHTNESS.comment=Adjusts the brightness of emissive blocks. option.WEATHER=Weather option.WEATHER.comment=Enables rain and snowfall. option.WEATHER_OPACITY=Weather Opacity option.WEATHER_OPACITY.comment=Adjusts weather opacity. option.BORDER_FOG=Border Fog option.BORDER_FOG.comment=Enables border fog. option.FOG=Fog option.FOG.comment=Enables fog. option.FOG_DENSITY=Fog Density option.FOG_DENSITY.comment=Adjusts fog density. §e[*]§r This option is ignored in the nether. option.WORLD_CURVATURE=World Curvature option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§r Works in overworld only. §e[*]§r Missing chunks are handled by Minecraft itself which I can't fix. option.WORLD_CURVATURE_SIZE=World Curvature Size option.WORLD_CURVATURE_SIZE.comment=Adjusts world curvature size. Negative values will bend the world upwards. option.WORLD_TIME_ANIMATION=World Time Animation option.WORLD_TIME_ANIMATION.comment=Use ingame time for moving objects. §e[*]§r This option is mostly used when making cinematics. option.ANIMATION_SPEED=Animation Speed option.ANIMATION_SPEED.comment=Adjusts animation speed. option.WEATHER_PERBIOME=Per Biome Weather option.WEATHER_PERBIOME.comment=Use varied weather color for different biomes. §c[-]§r May not work under unknown conditions. option.SOFT_PARTICLES=Soft Particles option.SOFT_PARTICLES.comment=Allows particle to blend smoothly with its surroundings. §a[+]§r This effect benefits from TAA. screen.SHOOTING_STARS=Shooting Stars Config option.SHOOTING_STARS=Shooting Stars option.SHOOTING_STARS.comment=Enables shooting stars. option.SHOOTING_STARS_SCALE=Scale option.SHOOTING_STARS_SCALE.comment=Changes the scale of the shooting stars, higher values = smaller. option.SHOOTING_STARS_SPEED=Speed option.SHOOTING_STARS_SPEED.comment=Changes the speed of the shooting stars. option.SHOOTING_STARS_AMOUNT=Amount option.SHOOTING_STARS_AMOUNT.comment=Changes the amount of the shooting stars. option.SHOOTING_STARS_ROTATION_ITERATIONS=Rotation Iterations option.SHOOTING_STARS_ROTATION_ITERATIONS.comment=Defines the amount of rotations of the shooting stars, higher values are slower. option.CHROMATIC_ABBERATION=Chromatic Abberation option.CHROMATIC_ABBERATION.comment=Enables chromatic abberation. option.CHROMATIC_ABBERATION_STRENGTH=CA Strength option.CHROMATIC_ABBERATION_STRENGTH.comment=Changes chromatic abberation strength §b[!]§r Automatically adapts to the depth of field strength. option.CHROMATIC_ABBERATION_MODE=CA Mode option.CHROMATIC_ABBERATION_MODE.comment=Changes chromatic abberation mode value.CHROMATIC_ABBERATION_MODE.0=Focus value.CHROMATIC_ABBERATION_MODE.1=Static value.CHROMATIC_ABBERATION_MODE.2=Focus & Static option.CHROMATIC_ABBERATION_STATIC_STRENGTH=CA Static Strength option.CHROMATIC_ABBERATION_STATIC_STRENGTH.comment=Changes chromatic abberation strength of the static part if enabled. option.CHROMATIC_ABBERATION_ADAPTIVE_STRENGTH=CA Adaptive Strength option.CHROMATIC_ABBERATION_ADAPTIVE_STRENGTH.comment=Hides visual artifacts in places where there realistically should not be any chromatic dispersion. option.CHROMATIC_ABBERATION_ADAPTIVE_STRENGTH_RESPONSE=Adaption Response option.CHROMATIC_ABBERATION_ADAPTIVE_STRENGTH_RESPONSE.comment=Adjusts response of the adaptive strength. option.DYNAMIC_HANDLIGHT=Dynamic Handlight option.MINLIGHT_FACTOR=Minlight Factor option.GLOWING_ORES=Glowing Ores option.TONEMAP=Tonemap value.TONEMAP.1=Legacy (2022) value.TONEMAP.2=Modern