screen=[ENVIRONMENT] [POST_PROCESSING]

screen.ENVIRONMENT=[WEATHER] [WATER] STARS 
screen.WEATHER=CLOUD_TYPE RAIN_SNOW_OPACITY
screen.WATER=WATER_OPACITY WATER_TEXTURE UNDERWATER_VIGNETTE
screen.POST_PROCESSING=EXPOSURE VIBRANCE ANTIALIASING

sliders=RAIN_SNOW_OPACITY WATER_OPACITY EXPOSURE VIBRANCE

option.CLOUD_TYPE=0
value.CLOUD_TYPE.0=BRIGHT
value.CLOUD_TYPE.1=DIMMED
value.CLOUD_TYPE.2=HIDDEN
option.STARS=1
value.STARS.0=OFF
value.STARS.1=ON
RAIN_SNOW_OPACITY=1.0
WATER_TEXTURE=1.0
UNDERWATER_VIGNETTE=1.0
WATER_OPACITY=1.0
EXPOSURE=1.0
VIBRANCE=0.0

option.ANTIALIASING=0
value.ANTIALIASING.0=OFF
value.ANTIALIASING.1=SMAA

if.ANTIALIASING.1=SMAA_ENABLED

iris.features.required=CUSTOM_IMAGES COMPUTE_SHADERS
if.ANTIALIASING.1=iris.features.required=CUSTOM_IMAGES COMPUTE_SHADERS ENTITY_TRANSLUCENT

blend.gbuffers_hand=off
blend.gbuffers_skytextured=ONE ONE ZERO ZERO
blend.gbuffers_skybasic=off

uniform.vec2.pixSize=vec2(1.0 / viewWidth, 1.0 / viewHeight) 

image.tempCol=tempColS rgba rgba16 unsigned_short false true 1.0 1.0 
image.edge=edgeS rg rg8 unsigned_byte true true 1.0 1.0 
image.blendWeight=blendWeightS rgba rgba8 unsigned_byte true true 1.0 1.0 

customTexture.areatex=tex/smaa_area.bin TEXTURE_2D RG8 160 560 RG UNSIGNED_BYTE 
customTexture.searchtex=tex/smaa_search.bin TEXTURE_2D R8 64 16 RED UNSIGNED_BYTE

