oldLighting=false oldHandLight=false shadow.culling=true frustum.culling=true particles.ordering=before #Profiles profile.QUALITY=ambientOcclusionLevel=0.5 AO=1 CHUNK_ANIMATION=1 SOFT=1 WAVES=1 SWAYING_FOLIAGE=1 ANTI_ALIASING=1 BIT=1 SHADOW_TRANSPARENCY=0.10 shadowDistance=96.0 shadowMapResolution=1536 ENABLE_SHADOW=1 NEW_LIGHTING=1 LIGHT_ABSORPTION=0.70 profile.PRESERVE_QUALITY=ambientOcclusionLevel=1.0 AO=0 CHUNK_ANIMATION=0 SOFT=1 WAVES=0 SWAYING_FOLIAGE=0 ANTI_ALIASING=0 BIT=1 SHADOW_TRANSPARENCY=0.10 shadowDistance=64.0 shadowMapResolution=768 ENABLE_SHADOW=1 NEW_LIGHTING=1 LIGHT_ABSORPTION=0.70 profile.MIMIMALISM=ambientOcclusionLevel=1.0 AO=0 CHUNK_ANIMATION=0 SOFT=1 WAVES=0 SWAYING_FOLIAGE=0 ANTI_ALIASING=0 BIT=1 SHADOW_TRANSPARENCY=0.25 shadowDistance=64.0 shadowMapResolution=512 ENABLE_SHADOW=0 NEW_LIGHTING=1 LIGHT_ABSORPTION=1.60 #screen=ANTI_ALIASING [MB] [BLM] [CC] screen= BY ANTI_ALIASING [Cam] [CC] [LT] [OTHER] screen.Cam= MOTION_BLUR MOTION_BLURRING_STRENGTH SSR PBR DOF DOF_STRENGTH AUTO_EXPOSURE EXPOSURE AUTO_EXPOSURE_RADIUS AUTO_EXPOSURE_SPEED TONEMAP_WHITE #screen.BLM=BLOOM BLOOM_THRESHOLD BLOOM_INTENSITY BLUR_RADIUS screen.CC= SATURATION BRIGHTNESS CONTRAST screen.OTHER= FOG FOG_DISTANCE WAVES SWAYING_FOLIAGE CHUNK_ANIMATION [AO] screen.AO= AO SAMPLES INTENSITY SCALE SAMPLE_RAD MAX_DISTANCE ambientOcclusionLevel DEBUG screen.LT= ENABLE_SHADOW SHADING SHADOW_TRANSPARENCY NEW_LIGHTING shadowDistance CLASSIC_NIGHT shadowMapResolution SOFT sunPathRotation LIGHT_ABSORPTION PIXEL_SHADOW sliders=SAMPLES INTENSITY SCALE SAMPLE_RAD MAX_DISTANCE ambientOcclusionLevel PIXEL_SHADOW FOG_DISTANCE shadowMapResolution shadowDistance sunPathRotation AUTO_EXPOSURE_RADIUS AUTO_EXPOSURE_SPEED EXPOSURE TONEMAP_WHITE DOF_STRENGTH SATURATION BRIGHTNESS CONTRAST SHARPNESS BLOOM_THRESHOLD BLOOM_INTENSITY BLUR_RADIUS MOTION_BLURRING_STRENGTH SHADOW_TRANSPARENCY SUN_ANGLE LIGHT_ABSORPTION program.world0/composite1.enabled=SSR || AO program.world0/composite2.enabled=DOF || AUTO_EXPOSURE